If you're interested in trying out @ReactVisionXR's new XR capabilities or Studio integration I just published a simple demo app that has everything you need.
You can find it on GitHub: https://t.co/VvR2TA7ooY
We just shipped our new animation editor making it easier than ever to build multi-step animations within Studio 🎬
PLUS, because your animations are built in Studio, they're automatically compatible across mobile AR (iOS, and Android) and VR (Meta Quest).
We just shipped our new animation editor making it easier than ever to build multi-step animations within Studio 🎬
PLUS, because your animations are built in Studio, they're automatically compatible across mobile AR (iOS, and Android) and VR (Meta Quest).
We're live on Product Hunt today!
We've launched Studio, our web based AR + VR editor and we've also shipped support for Meta Quest.
Now you can build once, deploy across mobile AR and immersive VR!
We're live on Product Hunt today!
We just launched Studio - a visual editor for building AR/VR scenes in React Native. Design in the browser, generate 3D assets with AI, ship to phones and Meta Quest from one codebase.
No Unity. No C#. One component to integrate. Open source. MIT licensed. Free to try.
Would love your support.
Link in next post👇
For years, React Native devs had two AR/VR options: learn Unity, or settle for 2D panels in VR.
Real immersive 3D, from mobile AR to a native VR app, on one codebase? Didn't exist.
Today it does. @ReactVisionXR Studio is live with Meta Quest support 🧵👇
1/ @ReactVisionXR just launched Studio and I genuinely did not expect it to be this good
you build AR and VR scenes in your browser. drag and drop 3D objects, generate assets from text prompts, preview on your phone in real time. the whole thing runs in React Native
Trying out @ReactVisionXR’s editor experience on my Quest 👀
It was a much better experience than I thought it’d be, but obviously it’s not optimised for this sort of interaction so naturally a bit fiddly 😅
Will endeavour to improve in a future release though ✅
Messages like this in our Discord mean the world ❤️
Everyone at @ReactVisionXR works so hard to build something our users love to use, and we’re just getting started.
Lots to come over the next few weeks!
Studio's April update is live.
→ Physics with collision-based functions
→ One-click custom shaders
→ Animation system with previews and presets
→ New ViroNodeEngine in StudioGo
→ Mobile access for project admin
All no-code. All free to start.
https://t.co/lFc5hKe4Ab
If you've still not decided where to migrate your 8th Wall project, and you're focused on mobile AR, then ViroReact could be a good fit.
It utilises native rendering, not WebAR, opening the door to more powerful features and smoother performance for more advanced scenes.
With 8th Wall shutting down today, many devs are looking for mobile AR alternatives.
If you're building app-based AR, ViroReact is a powerful, open-source choice.
Write once in React Native (with full @expo support), ViroReact renders natively via ARKit/ARCore.
Optional backend via ReactVision Studio for assets & anchors.
Read our breakdown on when to migrate to ViroReact (and when not to): https://t.co/CAcNaJ7zHR
Here's our latest experiment, Play AR, in action.
Bringing AI model creation and AR together to show you what you can do with ReactVision.
What should we add next?
And what should we build next?
Meet Play AR, @OliEdis' latest side-quest
Where AI meets AR
Go from idea to 3D model with AI, then interact with that model in the space around with AR.
All built using ReactVision.
I wonder what his March side-quest will be?