I did a presentation on The Plucky Squire for PAX AUS this weekend. It was great fun! Described as a showcase, it's really more of a Making Of, with some exclusive behind-the-scenes videos. If you're interested in how TPS was made, check it out! https://t.co/4Shnb14St9
@Ripstoner Well, unless you're planning on a trip to Australia soon, I'm not sure when we can meet! I'll probably be back in the UK at some point over the next 12 months, but probably not for long!
@ManiaWP Hey there! I know that we have some fixes planned for this, but unsure which patch that is going to be in right now. Can you contact @PluckySupport with the details so that it doesn't get lost? Thanks!
@DirtDawg41 Hey man. Yeah, the issues are known and the fixes on the way. (The console versions always lag behind the PC a bit, and are handled by another team.) These first few days are usually a bit chaotic, so please bear with us!
@CremigerDude@JamesTurner_42 The bug is fixed here. The build will be going into test over the weekend, and then likely go live on console some time next week.
@CremigerDude@JamesTurner_42 Yeah, I'm afraid it means waiting for the patch. Sorry about that! (This never came up in test, but everyone seems to do it). Are you on PC? Or console?
The Plucky launch happened at 2am for me, so I was up at 3am to see how we got on. Worth it! Blown away by the reception. It was really not an easy game to make, but the whole team poured the entirety of their heart into it, and it looks like many have noticed. Thanks to you all!
One of many great reviews of The Plucky Squire, in which they mentioned 'the soundtrack is PHENOMINAL!' https://t.co/HFDFmo3krZ OK OK I added the caps and exclamation mark.. @apossf#vgm#gamedev
@edfear Thanks, Ed! It feels like eons since we were talking about it. A bit surreal to be on the other side of release now. I think I owe you a code... I hope things are well with you.