<< This is an official notice from the Discord Earth2 community manager >>
Dear Earth 2 Community,
This is a courtesy update to confirm that the team has just processed a total of 386K in $ESS withdrawals in today's batch. For clarity, the daily total amount provided in these courtesy updates includes the Trial Withdrawal System amount. All Essence withdrawals are 100% up to date.
As usual on a Friday, the next batch of $ESS withdrawals will be processed on Monday afternoon AEST. Our team has been following the intended procedure as set out in the article https://t.co/H4yGLNzrhf.
There is 283K $ESS from the Trial Withdrawal System included in today's batch.
Players did not deposit any $ESS into the platform 6 August (UTC).
We would also like to provide a brief update regarding Part 1 of the RT9 release.
We had anticipated releasing it later this week if everything progressed smoothly; however, there have been a few delays as development has continued over the past week. RT9 is an exceptionally complex release, and while we are not trying to overstate or build unnecessary anticipation around it, we believe the reasons for these delays will become apparent once Players experience the scope of part 1 alone.
If Part 1 is not released over the weekend, it is expected to be released early next week.
Thank you for your attention and support, we hope you all have a great weekend!
#Earth2 #E2 #E2V1 #VirtualReality #Metaverse
Check out the latest progress on the #Earth2#Hordes Combat Mechanics. Still very early days but it's coming along ๐โ๏ธ
๐ฐhttps://t.co/4xIam9xst3
๐ฝ๏ธhttps://t.co/0jZ3oNLSZE
The article above has some more details so be sure to read it through. This does not change release plans for #Chapter1 but some of our community might like to see the progress on the combat system as some are interested in the #staking system, combat game play & #P2E.
When we have #Chapter1 live, which will include the entire life system, exploring, crafting, surviving plus the early teleportation system (specific details of that system to be released, and then #Earth2Hordes Q3.. the foundations really start to take shape. I am not sure people realise who much just these 3 systems will bring into #E2V1, and they are literally only the beginning!
We set the video to premiere just in case some in the community wanted to watch it together, otherwise we would have just instantly released. Hope you all enjoy the footage & progress on the combat system. I love the custom animations we made for the #SMG, just feels cool when slow or fast running with it!
For those who have seen the #E2V1 footage being shared by early pre-alpha testers on YouTube etc - just imagine having your characters, exploring the massive open world of #E2V1 then coming across #Hordes to battle .. along with all of the other mechanics that will be implemented at the time. Cannot wait to #play!
#Earth2 #Metaverse #E2V1 #OpenWorld #Combat $ESS #p2egames
Welcome to Vol.5 - the final in the Megacity & Tile Art series (for now)! There are some really impressive projects in this one so highly recommend checking it out ๐โ๏ธ
๐https://t.co/A915VrYdlK
The new article above has more details, but here are a few things to keep in mind about the footage from this series:
All footage has been recorded in real-time, directly from our 510,072,000 kmยฒ digital Earth, a geologically accurate 1:1 scale replica of the real world. The technical achievements behind this showcase are a testament to the power and possibilities of the Earth 2 engine.
1โฃ Perfectly Positioned Tiles on Geologically Accurate Terrain
This footage highlights the precision with which thousands of Player-owned tiles and flags are displayed simultaneously on screen in real-time. The terrain you see in the footage is not procedurally generated terrain but rather geologically accurate terrain formations where each tile is mapped with exact precision, matching real-world topography. This alone is a feat that required extensive technological development and remains a standout feature of Earth 2.
2โฃ Streaming Thousands of Tiles in Real-Time
The ability to stream thousands of approximately 19x19m tiles in real-time, with perfect accuracy, and each with their own set of datapoints which help to display property borders, flag types, location details and ownership. The footage demonstrates how our engine can handle immense amounts of data while maintaining seamless performance with aesthetically acceptable visuals. This level of precision ensures that every Playerโs property is displayed exactly as intended, even when viewed from impressive view distances.
3โฃ Impressive View Distances from High Altitudes
The footage showcases Player tiles rendered and streamed from well above the Earthโs surface, providing breathtaking perspectives on large-scale megacities and tile art. The ability to seamlessly display this scale and accuracy at such altitudes demonstrates the robustness and scalability of our evolving engine.
4โฃ Terrain Collision, Biomes & Property Data
In each megacity featured in the footage, we try to highlight several key technological achievements. The camera typically zooms in, placing an avatar or vehicle onto the terrain, showcasing the ability of our engine to handle real-time interaction with geologically accurate terrain. While moving in real-time, we toggle various systems such as biomes (trees, bushes, grass), seasons, flags, and property data, demonstrating the seamless operation of these massive data systems in real time.
This process highlights not only the precision of the engine but also its power and responsiveness. Viewers can see the terrain collision which enables avatars or vehicles to be placed anywhere in the 510,072,000km2 world and interact naturally with the environment. This terrain collision demonstrates a strong foundation for future gameplay mechanics.
Additionally, during avatar drops, we demonstrate further interactivity with features such as Cydroids. The avatarโs plasma gun or rocket launcher can target and engage these entities, as well as interact directly with the terrain, emphasising the engine's ability to manage dynamic, real-time interactions while rendering massive datasets like biomes, terrain and property details.
Further Thoughts
While some of the capabilities mentioned above may appear standard in general game development, their implementation within a 510,072,000 kmยฒ geographically accurate map presents significantly greater challenges.
Earth 2โs ability to achieve this emphasises the innovation at the heart of Earth 2โs development and demonstrates the platform's technical sophistication providing a glimpse of the possibilities that await Players in the vast, immersive world of E2V1 as our team continue to develop, expand and improve.
#Earth2 #Metaverse #OpenWorld #Megacities #TileArt $ESS #Essence
Excited to provide this sneak peek of our very own #Earth2#Launcher. We've been busy behind the scenes on this & much more leading up to the #E2V1 #PreAlpha ๐โ๏ธ
Article: https://t.co/0glyTVIBV1
Video: https://t.co/XdR6rXMhJ6
Just because things are quiet does not mean we're not building!
#Earth2 #Metaverse #E2V1 #Launcher #Essence $ESS
After seeing the positive responses from the last 2 random #E2V1 footage videos I posted here on X, I asked one of our team members to put something a bit more professional together ๐โ๏ธ
https://t.co/LdGiOkj5Sw
We have only set the video as a #premiere to give our #Earth2 #community members some advanced warning so they can set a reminder should they wish to watch it together.
This really is just a little #Earth2 community event showing our #Players how cool their properties, flags, tile art & megacities look inside #E2V1!
The video content is similar to what I have shared in my two past random #E2V1 clips, but a bit more professionally done & showcasing different locations.
Also, the #Megacities & #tileart on show in Volume 1 are located in the video description.
Hope you guys enjoy it, and if you like this type of content, don't forget to drop a like a comment on the video!
#Earth2 #E2V1 #Megacities #PlayerOwned #TileArt #PixelArt #OpenWorld #Seamless #Metaverse $ESS
@theshaneisaac [Error question]
CEO. I am an Earth 2 user. I upgraded the T2 tile to T1, but when I run the Droid (auto mode), the 'Droid display' does not appear on the screen. I think it's an error. Please check.
Tile Adderes : https://t.co/GD0tzR7Ad9
[์ค๋ฅ์ง๋ฌธ]
๋ํ๋. ์ด์ค2 ์ ์ ์ ๋๋ค. T2 ํ์ผ์ T1์ผ๋ก ์ ๊ทธ๋ ์ด๋๋ฅผ ํ๋๋ฐ, ๋๋ก์ด๋(์คํ ๋ชจ๋)๋ฅผ ๋๋ฆด ๋ '๋๋ก์ด๋ ํ์'๊ฐ ํ๋ฉด๊ณผ ๊ฐ์ด ๋์ค์ง ์์ต๋๋ค. ์ค๋ฅ์ธ ๊ฒ ๊ฐ์๋ฐ ํ์ธ ๋ถํ๋๋ ค์.
ํ์ผ ์ฃผ์ : https://t.co/GD0tzR7Ad9
It's a shame, but I confirmed through @E2Nautilus that more than 5 droids can be installed (I thought only 4 could be installed).
I will install additional droids tomorrow morning and make sure they are 100% correct like @E2Nautilus.
thank you
๋ถ๋๋ฝ์ง๋ง, ๋ @E2Nautilus ํตํด ๋๋ก์ด๋๊ฐ 5๊ฐ ์ด์ ์ค์น๊ฐ ๊ฐ๋ฅ๏ฟฝ๏ฟฝ๋ค๋ ๊ฒ์ ํ์ธํ์ต๋๋ค(4๊ฐ๊น์ง๋ง ์ค์น ๊ฐ๋ฅ ํ ์ค ์์์ด์).
๋ด์ผ ์์นจ์ ๋๋ก์ด๋๋ฅผ ์ถ๊ฐ ์ค์นํด์ ์ ๋ @E2Nautilus ์ฒ๋ผ 100%๋ง์ถ์ด์ผ๊ฒ ์ต๋๋ค.
๊ฐ์ฌํฉ๋๋ค.
As promised, another #E2V1#community clip from inside our 510,072,000 km2 map - #Earth2 ๐โ๏ธ Today we're looking at #OmegaCity, a #megacity owned by #Predict! There is some amazing #tileart, beautiful position & I can't wait to see how the city forms inside #E2V1, the #Earth2 #Metaverse as we roll it out over time!
I am showing this clip as some people asked if I could record some footage of their #megacities or #tileart inside #E2V1. The #Earth2 #CM prepared a list of people that contacted her, so when I get time I'll try to record a few others who have already requested footage.
If you have a #megacity or #tileart you'd like recorded, drop a comment below & I'll ask my team to create a list. I don't have a lot of time so this recording was taken first attempt so I just kind of looked around randomly - really amazing looking #megacity & I think it looks so damn cool inside #E2V1 before buildings even come into the picture!
#Earth2 #Metaverse #E2V1 #megacity #community $ESS #WIP #Web3
hello. This is Earth 2 user onekiwork.
It has now been over two years and two months since I started playing Earth 2. I really thought about Earth 2 with all my passion during this time, understood it, studied it, invested in it, failed, got back up and focused... I think that's all. I don't know how time passed.
Recently, I sent a private message to my Twitter (X) friends asking them to vote for the 'Epic Contributor role', but after thinking about it today, I decided that it was a wrong move. I would like to apologize if this message caused you any inconvenience. We would like to inform you that we will not engage in such actions in the future.
https://t.co/ZZEzPTH4QZ
Many people supported me, so I received 39 votes. It was such a good memory for me, and I am happy, satisfied, and grateful. I hope that someone who is so great that they cannot be compared to me will be selected.
thank you
์๋ ํ์ธ์. ์ด์ค 2 ์ ์ onekiwork์ ๋๋ค.
์ ๊ฐ ์ด์ค 2๋ฅผ ์์ํ ์ง ์ด์ 2๋ ํ๊ณ 2๊ฐ์์ด ๋์์ต๋๋ค. ์ ๋ง ์ด ์๊ฐ ๋์ ์จ ์ด์ ์ ๋คํด ์ด์ค 2๋ฅผ ์๊ฐํ๊ณ , ์ดํดํ๊ณ , ๊ณต๋ถํ๊ณ , ํฌ์ํ๊ณ , ์คํจํ๊ณ , ๋ค์ ์ผ์ด๋์ ์ง์คํ๊ณ ... ๋ชจ ๊ทธ๋ฌ๋ ๊ฒ ๊ฐ์ต๋๋ค. ์๊ฐ์ด ์ด๋ป๊ฒ ์ง๋๊ฐ๋์ง ๋ชจ๋ฅด๊ฒ ๋ค์.
์ต๊ทผ์ 'Epic Contributor role' ํฌํ๋ฅผ ํด๋ฌ๋ผ๊ณ ์ X ์น๊ตฌ๋ค์๊ฒ ๊ฐ์ธ ์ชฝ์ง๋ฅผ ๋ณด๋ด ๋๋ ธ๋๋ฐ, ์ค๋ ์ ์์ ์ ๋์ด์ผ ์๊ฐ์ ํด๋ณด๋ ์๋ชป๋ ํ๋์ด๋ผ๊ณ ํ๋จํ์ต๋๋ค. ํน์ ์ด ์ชฝ์ง๋ก ์ธํด ๋ถํธํ์ จ๋ค๋ฉด ์ฃ์กํ๋ค๋ ๋ง์์ ์ฌ๋ฆฝ๋๋ค. ์์ผ๋ก๋ ์ด๋ฌํ ํ๋์ ํ์ง ์์ ๊ฒ์์ ๏ฟฝ๏ฟฝ๏ฟฝ๋ ค ๋๋ฆฝ๋๋ค.
https://t.co/ZZEzPTH4QZ
๋ง์ ๋ถ๋ค์ด ์ ๋ฅผ ์ง์งํด ์ฃผ์ ์ 39ํ๋ฅผ ๋ฐ๊ฒ ๋์์ต๋๋ค. ์ ์๊ฒ๋ ๋๋ฌด๋ ์ข์ ์ถ์ต์ด์์ผ๋ฉฐ, ์ด๊ฒ์ผ๋ก๋ ์ถฉ๋ถํ ํ๋ณตํ๊ณ , ๋ง์กฑํ๊ณ , ๊ฐ์ฌํฉ๋๋ค. ์ ๋ ๋น๊ต๋ ์ ๋ ์ ๋๋ก ํ๋ฅญํ์ ๋ถ์ด ๊ผญ ์ ์ ๋์ จ์ผ๋ฉด ์ข๊ฒ ์ต๋๋ค.
๊ฐ์ฌํฉ๋๋ค.
When T3 opened in Canada this time, I bought โWaterfallโ.
I think it is unlikely that a real-world waterfall will actually be realized in Earth 2 E2V1, but the 'topography' of the land I purchased is in the form of going down from the top (like a mountain), and the 'water' also appears in the form of going down from the top. (Checked Google Earth, Google Maps, etc.).
So, based on this, I decided that there would be a possibility of implementing a waterfall in E2V1 (even if a waterfall is not implemented, I think it would be a pretty place because the terrain shape and water harmonize well).
And I purchased T2 land in a 9-tile square exactly in the โcenterโ. In the future, it is believed that by upgrading only this land to T1 and applying T1 benefits such as EPL and buildings, the entire land (T2, T3) will be managed efficiently and according to purpose.
์ด๋ฒ ์บ๋๋ค T3 ์คํํ ๋, ๋๋ 'ํญํฌ'๋ฅผ ๋งค์ ํ๋ค.
์ด์ค2 E2V1์์ ํ์ค ์ธ๊ณ์ ํญํฌ๊ฐ ์ค์ ๋ก ๊ตฌํ๋ ๊ฐ๋ฅ์ฑ์ ๋ฎ๋ค๊ณ ๋ณด์ง๋ง, ๋ด๊ฐ ๋งค์ ํ ํ ์ง์ '์งํ ํํ'๋ ์์์ ์๋๋ก ๋ด๋ ค๊ฐ๋ ํํ์ด๋ฉฐ(์ฐ๊ณผ ๊ฐ์ด), '๋ฌผ' ๋ํ ์์์ ์๋๋ก ๋ด๋ ค๊ฐ๋ ํํ๋ก ๋ํ๋๊ณ ์๋ค(๊ตฌ๊ธ ์ด์ค, ๊ตฌ๊ธ ๋งต ๋ฑ ํ์ธํจ).
๊ทธ๋์ ์ด๋ฌํ ๊ทผ๏ฟฝ๏ฟฝ๋ก E2V1์์๋ ํญํฌ๋ก ๊ตฌํ์ด ๋ ๊ฐ๋ฅ์ฑ์ด ์์ ๊ฒ ๊ฐ๋ค๋ ํ๋จ์ ํ๋ค(ํญํฌ๊ฐ ๊ตฌํ์ด ์ ๋๋๋ผ๋, ์งํ ํํ์ ๋ฌผ์ด ์กฐํ๊ฐ ์ ๋์ด์ ์์ ๊ณณ์ด ๋์ง ์์๊น ์ถ๊ธฐ๋ ํจ).
๊ทธ๋ฆฌ๊ณ ๋ ์ ํํ '์ ์ค์'์ T2 ํ ์ง๋ฅผ 9ํ์ผ ์ฌ๊ฐํ์ผ๋ก ๋งค์ ํ๋ค. ํฅํ ์ด ํ ์ง๋ง T1 ์ ๊ทธ๋ ์ด๋๋ฅผ ํ์ฌ EPL, ๊ฑด๋ฌผ ๋ฑ T1์ ํํ์ ์ ์ฉ ํจ์ผ๋ก ์ธํด์ ํด๋น ํ ์ง ์ ์ฒด(T2, T3)๊ฐ ํจ์จ์ ์ผ๋ก ๋ชฉ์ ์ ๋ง๊ฒ ๊ด๋ฆฌ๊ฐ ๋ ๊ฒ ๊ฐ๋ค๋ ํ๋จ์ด ๋ ๋ค.
1.
Earth 2 Waterfall: https://t.co/KVgncl2sTV
Real world waterfall: https://t.co/Tzv0iyBPCn
2.
Earth 2 Waterfall: https://t.co/UXldR9Np4B
Real world waterfall: https://t.co/JOBCElorHH
3.
Earth 2 Waterfall: https://t.co/aWj0Mlu5qZ
Real World Waterfall: https://t.co/l7cdXmusab