love this
when I started cryexc my original vision was actually an extension version, orderflow tools sitting on top of whatever you are already using (tradingview, insilico, your exchange, ...)
might revisit this if there's enough interest (example in image below)
Hi! Everyone, I'm just a small artist from the trenches who's worked on a few meme coin projects over the years.
Right now, I'm hand-drawing an NFT collection inspired by Black Bull by @blknoiz06 . Every trait is illustrated from scratch, no AI, just hours of drawing and love from art.
I hope we can bring back the culture of supporting artists in the trenches, where builders and creators bagwork together to create something worth believing in. Let's onboard more artists into the space and prove that original art still has a place in Web3.
Black Bully NFT launching soon.
Consolidation week, all about keeping the town fair:
- starter gold is locked, a leg up not a payday
- trade and cash out only after you play
- live Exchange Feed + listing slots by tier
- duplicate pets fixed, safer money
- bigger town, player cap raised to 320
https://t.co/BSXq1GuLav
One week in Cozyville
Here is what we built together:
- 200+ Consistent Concurrent Players
- 8,500+ players
- 26,000+ items crafted
- 200,000+ items sold
- $31,000+ in $COZY earned by real players
Now we consolidate. We make the town solid, fair and steady first. Then updates come, and there are plenty
waiting.
Thank you to everyone who showed up early and kept coming back. We are not going anywhere. We are going to keep building.
https://t.co/BSXq1GuLav
The road ahead for @playCozyville
Phase 1, right now: make the economy fully functional.
🏘️ One shared world, more channels (no queue, the cap lifts for good)
Economy v2, rebalancing supply (the gold faucet) and demand (more sinks to spend on)
Phase 2, next: new features, starting with Houses & Land, your own nest to build and decorate once the economy is rock solid.
Building every day: https://t.co/BSXq1GuLav
We hear you 💛
This surge brought a wave of bots and multi-accounts along with the real players. We are working double-time to lock them out and keep rewards fair for everyone who actually plays.
To protect that fair distribution, we have temporarily paused the gold ↔ $COZY exchange. Your gold and $COZY are safe, and it reopens soon.
Updates are landing fast. Thank you for your patience while we sort this out
Cozyville, Day 5 on Solana 🌿
Players have earned $10,273 so far. That's 24.5M $COZY, sold across 1,030 exchange swaps. Real money, just from playing a cozy little town.
2,595 players. 656 joined today. 1,983 market listings live.
We build every day. https://t.co/9HneNUngBD
@playCozyville is going into maintenance!
The town is taking a nap while we implement an update. Your progress, gold, and $COZY are all safe.
Please hang tight until further notice. We'll let you know the moment we're back!
Two honest notes
This rolls out in phases, starting soon, so each piece lands the right way instead of all at once.
And the gold -> $COZY exchange is not changing. It stays a free, player-set rate, which should ease on its own as supply heals.
Building everyday. We make the game fun and cozy. https://t.co/BSXq1GuLav
DEMAND: where gold goes.
We give every skill a reason to be bought, the way tools breaking already keeps smiths busy.
Cooking and food buffs. Jewelry and clothing. And later, housing. Things you use, so you keep needing more.
Gold that holds its value. Earning that feels worth it.
Economy v2: here is exactly how it works, and why.
Some of you felt the squeeze this week, Pip running low on gold and raw materials worth almost nothing.
That is a growing-pains supply problem from a big wave of new players. The fix is one idea: stop selling to the shopkeeper, start selling to each other. A real player economy.
How channels work in Cozyville
When a town fills up, a fresh channel of the same town opens. No queues, no full servers.
One shared world: your gold, skills, market, and $COZY follow you everywhere. Only who you see changes.
Switch channels anytime to find your friends.
Pip's General Store just got an update
Two changes:
No more raw materials. Pip buys crafted goods only now.
Pip pays a low floor price on purpose, so trade with other players on the marketboard for the best prices.
Sell smart. https://t.co/9HneNUngBD
Channels are live
We're opening with 2 channels, 120 players each. $COZY holders get priority access.
We'll watch how it goes and open more channels as the town grows.
One shared world, just more room to roam.
The town is open again 🌿
Maintenance is done and v0.4.0 is live. Channels, Cooking, a new pet, and a fresh Market are waiting for you.
Quick restart your game to get the update. See you in @playCozyville 🎉
https://t.co/9HneNUngBD
Cooking is live in Cozyville 🌿🍳
Cook a dish, eat it, get a 20-minute buff. One dish per skill:
Fisherman's Stew, +5% fishing XP
Miner's Pasty, +8% mining XP
Smith's Roast, better craft quality
Plus a dish for every other skill. Eat well, level faster.
Cozyville is for everyone, so getting started is free and easy
Every new villager gets a Starter Kit on day one: a Copper Axe, Pickaxe, and Fishing Pole, plus 50 gold to spend in town.
The tools are yours to keep. Just hop in, chop, mine, fish, and have fun.
https://t.co/BSXq1GuLav