AIMERZ+ (@aimerzHQ) is hiring.
Weโre looking for Motion Designers, 3D Artists, and Video Editors to join a new project at AIMERZ+.
Requirements
โข Strong understanding of FPS games
โข Good knowledge of gaming gear and peripherals
โข Experience in motion design, 3D graphics, or video editing
โข Strong visual sense and attention to detail
If youโre interested, please contact me via Twitter/X DM or Discord: xyun_fps
AI bots and automated messages will be ignored.
Please reach out personally.
BIG NEWS!
THE FINALS $10K LAN presented by @damascusesports & Forge Events! Very excited to see a big event for @reachthefinals here in NA!
See y'all in Texas! ๐ค
Introducing the M42V2.
Based on the iconic M42 shape, the M42V2 brings ultra-light performance, adjustable size and pro-level parts into an affordable package.
45 grams. Swappable back shells. Plug and play settings directly on the mouse.
Whether youโre climbing the ranks or just getting started, this is where winning starts.
๐ Out now at https://t.co/EJszQ5rUhM and your local reseller.
We believe we have created our most satisfying glass mouse pad to date.
It delivers the fastest glide among all our mouse pads, paired with our most textured surface yet.
We will be releasing further updates โ stay tuned.
R&R๏ผRynn&Rin)
Illustrated by @hnzwakira
R&R is short for Rynn & Rin, two original characters from the DYSPHORIA series. Rin is a cyber angel who embodies ultimate speed, while Rynn is a little demon that represents grain and textural roughness.
This illustration captures an intense battle scene between the two characters, symbolizing the collision and fusion of gritty texture and extreme speed. The color-infused syringes wielded by Rin and Rynn clash against each other, weaving a vibrant, vivid color palette that defines the striking visual style of R&R.
Furthermore, the symmetrical reversed design of the duo enables the artwork to be displayed in two different orientations, offering flexible presentation options for the product.
๐ฆ #OpeningNightLive Spotlight ๐ฆ
Ready to show off your epic plays?
A team-based survival FPS where streamers clash in a fierce battle for survival, Like or Die unveils its very first announcement trailer!
For the R6 Champ 1 grind these are my thoughts about the game. There are too many issues about the ranked system which in my opinion makes the climb impossible as a solo to C1. My grind was solo queue peak to D4, duo to C5, then 5 stack to C1.
Allowing 5 stacks to queue into a solo is stupid. Solo/Duo queue should be its own separate queue like how valorantโs system is. R6 is a super team based and heavy comm game. When I solo queued, I believe 80-90% of my games were completely silent and if someone did speak, it was to complain or talk when itโs the last round and the game was over. Being a solo against a 5 stack is pretty much a loss because a team full of communication + team chemistry will most likely beat a team that isnโt.
The rank difference is just shameless. Iโm queueing diamond and having a gold/plat on my team. When I queue champ we have a plat on the enemy team. Like how is that even possible. Almost champ 1 and a plat is in my lobby??? These make the overall matches not even feel competitive and become a insta win/loss.
The point gain and loss. This also has to be because of the rank imbalance as well. First thing is no win streak bonus. Starting from copper and going all the way up to emerald. I pretty much got a flat 20rr every game. Winning 80% of my games it had no effect on my point gain, which doesnโt incentivize good performance or getting people out of ranks they donโt belong in. In some games where you win too much, they give you extra points per win or skip ranks to get you to verse equal skilled players quicker. Next is how much you win and lose. 20rr is pretty much the base but because the enemy team has one rank higher or lower it can nuke the rr gain. When soloing this hurts a lot. I would play in diamond and have a similar balance of teams but this game I lose 30rr and the next game I win only 13rr. I understand the logic where if a full champ team plays against a diamond team. They should only win 10rr and lose more. I get that but considering how the games ranking system is imbalanced, solos can verse 5 stacks and a 5 stack can have one unranked or super low rank on their team. They can essentially alter the rr gain to where I lose 30 and win only 15. The 10 rank difference needs to be fixed.
Lastly is the amount of cheaters and recoil scripters. I got about 100 games rolled back. Which is about 15% of my games. The roll back wave only gave me about 100+ rr because this was when I was pretty much solo queueing my games so it was 50/50 on getting a cheater on my team and enemies. Having rollback is a great feature for a rank system because gaining/losing points you donโt deserve matters. The problem with rollback waves is that someone who generally is emerald rank (despite how many cheaters they verse) gets a 1000+ rr rollback will now be Champ 1. The rollback is good but how much is given at one point affects the quality of players in some ranks. That guy is not Champ 1 skill and should
not be there. In an extreme case, a copper player gaining 4900+ rr rollback and is now Champ 1.
These are my thoughts about the ranking system and why itโs not fit for solo queue. I played 60-70% of the season as an inexperienced player and I think even an experienced player couldnโt solo to Champ 1 in Rank 3.0. Overall my challenge isnโt meant to be only solo and to be able to connect with people in the community. While I want to try to see if I can reach the highest rank solo and gain the skills/knowledge. I can do that while also playing with others and some games just arenโt designed for it.
I personally think I play at a Champ level on some maps (Casino) and Diamond on the others (Lair). Because of the amount of games played on them. R6 is very heavy on map knowledge and if you donโt have the reps on a map, you wonโt really know what to do. Also itโs very hard to find people to play with who arenโt already established trusted players. Iโm not going to play with random people who could be cheating.
Ape Squad competes in the APAC Top 8 for our shot at the Golden Ticket to The Grand Major 2026 in Stockholm!
The road to Stockholm starts here.
MyungTan โข Latte โข Byusl โข OOO
LIVE NOW:
https://t.co/5DZNmIxQXQ
#TogetherStrong#TheFinals#TGM26
Ape Squad is proud to officially sign Hiboo as our roster for the Road to The Grand Major 2026!
MyungTan โข Latte โข Byusl โข OOO
Their first challenge in Ape Squad colors begins soon in the APAC Cycle 4 Top 8.
Welcome to the Squad.
#ApeSquad#TogetherStrong#TheFinals#TGM26
The Finals Grand Major 2026
APAC Cycle4 Day3
8ๆ22ๆฅ13ๆใใๅฎๆณใซใฆๅๆฆใใใใพใใ
ไปๅใฏๅใฎๆฅๆฌไบบใใผใ ใ2ใคใๅๅ ๆฑบๅฎ!
JPvsJPใฎๅฏพๆฑบใๆฅฝใใฟใชCycle4
The Finalsใใฃใใใจใชใไบบใใใฒ่ฆใซๆฅใฆใใ!!
https://t.co/lMXJI0wlax
If there are any teams or players interested in participating in the APAC region open qualifiers, please reach out to me. Whether it's just for fun or serious, either is fine! :D
Here is my review after using the Triaina for about a month.
It might be because I've been using a fingertip grip for the past 7 months, but personally, I felt that the hump filled out the lower part of my palm quite high. As seen in the first image, compared to the mice I usually use, it's not overwhelmingly high, but the height of the main buttons likely contributes to this feeling as well.
If you enjoyed using mice like the Viper V2 Pro or ULX Medium that we are already familiar with, I think this will be a very attractive option. The price is reasonable, and performance-wise, it features proven specs that we already know well.
Recently, the mouse market has been flooded with many identical or similar shapes, but I think Triaina successfully found its niche and made a solid entry into the market.