OpenSubdiv v3.5.0 is now available! This release includes API additions for simplified surface evaluation along with other improvements and bug fixes. https://t.co/qBZlK9ZT1M
This is exciting! We've tagged a release candidate for the next OpenSubdiv release which includes API additions to support simplified surface evaluation along with other improvements and bug fixes. More details in the release notes: https://t.co/fiixXwsW03
We'll be at #SIGGRAPH2022! Our BOF session is Tues Aug 9, 2-4pm PST. Join us and get the latest news and updates about our open source projects including @opensubdiv and @openusd
We've just released Hydra Storm for Metal on macOS as part of USD v22.05! Huge thanks to the teams @apple and @pixar that made this possible @openusd@opensubdiv#applemacstudio https://t.co/4b7xC0y4PP
SIGGRAPH 2021! We're so excited to be returning this year with an expanded BOF format. Join us Wed Aug 11, 2-4pmPDT. The OpenSubdiv team will be there! Post and upvote questions here: https://t.co/T9gASNwRtF @siggraph#SIGGRAPH2021
USD 21.08 includes some nice improvements to the use of OpenSubdiv in Hydra Storm for smooth face varying uvs and GPU refinement and more. Check out the full release notes here: https://t.co/16y7kc4Yli
Smooth surfaces for springtime! Our latest v3.4.3 release is available now with bug fixes and configuration improvements to make it even easier to use OpenSubdiv in your projects and applications: https://t.co/ljSlYHXULd
Congratulations to Ed Catmull and Patrick Hanrahan for receiving the prestigious #Turing award for their visionary work at @Pixar and #RenderMan! https://t.co/zJ1dqCVh2s
Release 3.4 is now available with significant improvements and new features including: Triangular Patches for Loop Subdivision, Sparse Patch Tables, Support for Double Precision, Improved Introductory Documentation, and more! Details in the release notes: https://t.co/R64fGwGDIU
Hi! Do you like using Hydra and @OpenSubdiv? Think of how cool it could be working on them! Come help us make them even better, check it out: https://t.co/3qhngDoWC9
The long awaited next release of OpenSubdiv is almost ready and there's a freshly tagged release candidate available now! We'd love for you to check it out while we continue to put the finishing touches on the release and documentation: https://t.co/YiUTUPUvIa
Excited to have Ed Catmull, Tony DeRose, Jos Stam, and Charles Loop recognized by the Academy of Motion Picture Arts and Sciences for their contributions to the use of subdivision surfaces! Congratulations to all of this year's Sci-Tech Awards recipients! https://t.co/t5SlHb1Bvy
Blender 2.8 will use OpenSubdiv (Pixar compatible subdivision surfaces) for modifier stack and rendering within one or two weeks. Viewport (GPU) support is coming too - not defined when. https://t.co/V4e2i5i5lM #b3d