She's green for an amazing reason 💚
Hello new followers! I am indeed the artist behind the green Suisei standee.
I drew the original artwork back in 2024 for comiket and turned her green after she became a meme in the @holoToronto server! [1/2]
Hot take but why are you making merch without the guarantee of them selling? Why are you dropping money on things that you have no confidence will sell?
Do an interest check, do preorders, kickstarter ANYTHING before you drop that money on merch
You do not NEED to make merch
This post inspired me and I'm gonna say something possibly controversial yet brave, but I genuinely think 99% of content creators and VTubers don't make nearly enough money from merch to justify the commercial use fees most artists charge for commissions.
And before anyone comes for my throat, I COMPLETELY understand that artists need to make that bag!! Especially if someone else is profiting from their work. Artists deserve to be compensated fairly, and I'm not arguing otherwise.
BUT. Here's where I struggle with the current standard.
Let's say I commission artwork for a desk mat, and the artist charges an additional $200 for merchandise rights. The original art probably cost at least $100 on its own, so let's say $300 total.
Realistically, I'm probably making $1 in profit per desk mat sale, MAYBE. And unless you're a pretty big VTuber, that desk mat might sell once every few months.
So now I'm making a couple of dollars every few months on something I paid an extra $200 to license for merchandise. I might not even make $20 from that product in an entire YEAR, let alone enough to cover the merchandise licensing fee.
And yet, commercial fees of 100-200% or more have become pretty standard.
I understand the argument that the creator COULD blow up and suddenly sell thousands of units. Sure! That's possible! But statistically, the overwhelming majority of creators aren't going to experience that kind of growth or sales volume.
So what ends up happening is that smaller creators are paying merchandise licensing fees based on the POSSIBILITY of making money they'll realistically never see.
And I don't know, that just doesn't sit right with me.
I think what frustrates me most is that these fees have become so normalized in an industry that's largely made up of individuals commissioning other individuals.
If a massive corporation wants to license your artwork for a product they're going to sell thousands of? ABSOLUTELY charge them accordingly. Get that bag. PLEASE.
But when we're talking about a tiny VTuber who might sell five mouse pads in an entire year, charging them an additional 200% for merchandise rights feels a little excessive to me.
I don't think merchandise licensing itself is unreasonable. I just wish there were more conversations about what reasonable merchandise licensing looks like for small creators versus established businesses.
Because there's a pretty massive difference between someone making $20 a year from a piece of merch and a company making $20,000.
And having seen the backend of merch sales across a few different areas of VTubing and gaming, I think people would be genuinely surprised by how little most creators actually make from individual products.
Again, artists deserve fair compensation. FULL STOP. I'm not arguing against paying for commercial rights, and I'm certainly not saying artists should give away merchandise rights for free.
I just don't necessarily think the current one-size-fits-all approach to merchandise licensing fees makes sense for an industry where the overwhelming majority of people are barely making money from their content at all.
Anyway, that's my potentially controversial two cents, please don't come for me lmao
Ticketpay has informed us that they are banning all international access for the foreseeable future to guard against cyberattacks. This will unfortunately cover the entire lottery period for C109.
We are surprised and saddened by this sudden and blanket measure just as you are.
📢 EstarEgg × ReGLOSS Collaboration Confirmed!
A brand-new collaboration with EstarEgg, featuring Otonose Kanade, Ichijou Ririka, Juufuutei Raden, and Todoroki Hajime, at AGF 2026 Korea!
🔽Full details here🔽
https://t.co/IuKvkXOy7H
🗓️ Dec. 4 (Fri) – Dec. 6 (Sun), 2026
📍 AGF 2026 Korea
Brand-new illustrations and a wide range of original merchandise, with even more to come at the POP-UP STORE afterward!
#hololive #ReGLOSS #EstarEgg #OtonoseKanade #IchijouRirika #JuufuuteiRaden #TodorokiHajime
@TokkiPidge Err I'm not sure who is charging a commercial fee for personal usage I fear those artists may be outliers as this shouldn't be the common situation with most artists
But not every artist does non-personal art too so you just gotta look for the artists that are right for you
UMA IN TORONTO 🎤
Missed Uma in America? We are hosting an Umamusume idol-themed stamp rally at Anirevo Toronto this weekend from Nov 13-15!
The prize is a super cute photocard pouch + five photocards from the artists! Limited quantities available!
See you soon trainers~
Hello fans of holoEN!
We are organizing a flowerstand project for the Toronto Screening of hololiveEN Serendipity on Nov 20, 2026!
If you would like to contribute to this project, please check out the link below!
🔗https://t.co/qe6JMe8RFj
@uguubear LOL its because I dont even think she is in charge of finding the manus, I think they go thru a middleman which like lol no wonder the margin is so low 😭 that or theyre really inexperienced...but artists are the evil ones
@chiikadayo It goes back to my cultural power starts with doing stuff for free!!! If our intent was to get merch out to our fans for the love of the game, we would not feel entitled to making a profit
Your community wants merch?
Make sure enough members want it so you make your expenses back
If not, DON'T MAKE IT
You don't have to sell merch to make money but you don't have to go broke from it either and then blame the artists lol