I crudely implemented a telegraphed attack and dialogue scene prior to the boss battle in Tower Ascent today. When we were working on the game we didn't imagine we would have in-game cutscenes like this so setting this up was tough. I am happy with the results though! #godot#dev
Just released version 0.3 of Tower Ascent on Itch! It is still buggy and unfinished but some notable new features are a responsive movement bar, refined battle UI, camera tracking for abilities, a flying enemy, and some more! Try it here https://t.co/ipJfPNNIrP #GodotEngine#rpg
Sketched some placeholder sprites while developing the HUD for units. On the backend I'm making solid progress with the items and stat system. #GodotEngine#srpg
While I was redesigning the tray ui for Tower Ascent, one of our artists suggested going for a dithered gradient instead of a smooth one to better match our preexisting ui. #GodotEngine#pixelart
I am back~ I'm less of an artist and more of a game developer now but at the end of the day I'm still a hobbyist. Here's something I just started working on this month (Fire Emblem system recreation) #godot