This was our first miniboss in the Witherbloom demo but it was also my first time designing an enemy like this. Working on the animation was a blast but nothing compares to watching people react to it the first time he charges up with the crystals and starts dashing.
This is the enemy I enjoyed the most designing the combat and #animation in Witherbloom. I was able to bring a bit of my love for martial arts into the mix. From the dodge to using the motion warp in a different way, we were able to make it feel different than regular enemies.
Some sword and shield combat from the last Witherbloom demo. I handled #animation , rigging, VFX, integration in #UE5 , combat design and some of the BP implementation. We are a small #indie team 😄 #gamedeveloper
Some more highlights of the combat system we have been building in Witherbloom, some range and AOE skills plus some special enemies and mini bosses. #animation#combatdesign
Hi people a little gameplay animation breakdown over here🧵
I record all my steps of my last commission, I thought it may inspire someone or bring a little bit of light into gameplay animation.
Retweets are a huge help 🙏 #indiegames#animation#UnrealEngine5
If you are still unsure about using Combat Fury for your project or for your next prototype, maybe a QTE mechanic to keep your players engage will do the job 😇https://t.co/OYNKDvDqUA
Big thanks to @RodroEq for this cool anims 🦾
Putting together the locomotion in #DarkLifeExcalibur. So far I got the aim offset working and the blend between forward and backward strafing. I'm going to start working on leaning and stops. #animation#IndieGameDev#UnrealEngine#UE5
Some renders I did inside #zbrush. I said on Instagram it looked like a pirate or an blacksmith and people gave me a lot of cool ideas, like ex soldier bartender, Irish boxer or strong from old circus 😂 pretty cool ideas. #characterart#IndieGameDev#stylized
Small update on my personal project, I didn't want to keep posting with just the mannequin but this is starting to look like something I would like to play soo I got all exited and wanted to share with everyone. #UnrealEngine5#animation#indiegame
Sound on 🔊I finished the combo anim! I'm happy that I could jump in the #arcanefanart train, that show really made an impression on me. This has been a crazy year, I have learned a lot and I'm super grateful for all the people I have met over here. #animation
Rig by @riotgames
I finished #Arcane act 2 last night, 😱 that knee to the face!!! it's definitely coming!!! For now small update with a combat jog with turnings. Playblast of the jog anim on the thread .#Animation#gamedev#UE5
I learned a lot this past week, and still I'm not even half way of what I want to do and I have a lot of bugs but man Im excited.
The second video is some magic running behind to make a soft magnet toward the enemy.
Yo creo que si presionamos un poco podemos lograr que Kojima haga un vídeo saludando a los fans españoles que diga "nieve ta mal", es el siguiente objetivo en mi carrera hacia el Olimpo de tuiter.
#EGLikeDislike Oro al The Last of Us 2 por ser el juego mas polémico q he visto en mi vida, sea bueno o malo el humo q ha levantado hace tres años atras no lo levantaba ningún juego, venid a por mi!!! Pero venid con la cara destapada!!!