Lets test the engine in web browser !
We've been developing the engine so long and its time to give it a test !
Here is the link for web output for the engine. Please test it and if it crashes or causes visual glitches let me know.
https://t.co/IDvb7DoaHl
Starting a new video log showcasing important development phases of the game engine. Don't forget to subscribe not to miss any progress ...
https://t.co/zYF2fmJ3Iz via @YouTube
First time run of our mobile game on an android phone. We made the game with our own open source game engine "ToolKit" https://t.co/YUgtCZzsx0
#gamedev#indiedev#games#indiegame#dev
I am implementing the BVH construction algorithm the 3'th time. This time its based on Box 2D's implementation. But in ToolKit, its 3D for sure :)
ToolKit:
https://t.co/kxwyTzpRUJ
#gamedev#indiedev#games#indiegame#dev
Here is a bug that I have encountered while implementing Depth of field post process effect in our engine ToolKit.
Not all attempts become successful at the first trial. Just don't give up on it easily.
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Here is how shadow cascades are seen from above in our in house game engine ToolKit. Check it out from github, don't forget to give it a start ! https://t.co/kxwyTzpRUJ
#gamedevelopment#indiedev#indiegamedev#gamedev
We have updated our skinned animation system and now it runs aproximately 3 times faster. We achived this by pre calculating the animation frames and caching them. Here is the results ! #toolkit#optimization#gameengine
Early Z test is a spesific hardware optimization, which prevents pixels from getting shaded if its known that pixel will be occuluded by another fragment. Here is a image showing not drawn pixels. Objects having holes in them are due to eleminated pixels. #toolkit#optimization
Optimizing the mobile performans with our favourite tools, Visual Studio Profiler, Arm Streamline Mobile Studio and Performans Advisor. Arm advisor is nice because it gives recommendations for performance and points the bottlenecks.#toolkit#optimization#gameengine#mobilegaming
We are optimizing our game engine, spesifically for mobile. Eventough knowing that in mobile devices bandwidth is the bottleneck, experimenting it is anoter thing ! We used to get 30 fps in this scene, now its 130 fps with just cpu side optimizations. #optimization#gamedev
Here is our game Multiverse Go on steam. We are developing open source free tools / game engines and all of our games are made with them. Support us by wishlisting on steam ! #WishlistWednesday#CelebrateIndies#indiegamedev#Steam
https://t.co/OgvW8eevwS