Hello from the internet!
Looking to connect with indie game developers — especially anyone building browser-based or Web3 games.
Drop your project below. Let's connect. 👇
@Piyushkr_prog The combo of branded links and digital product sales in one place is what makes this different. Most tools force you to stitch 3-4 things together. Does Lenklyst handle the payment processing too or does it connect to an existing provider?
AI didn't replace founders.
It removed the excuse of not having a team.
A solo builder with the right tools today can ship faster than a studio with 10 people.
The gap isn't resources anymore.
It's execution.
Looking to connect with browser game developers and indie founders.
Especially anyone building with threejs, WebGL, or just raw HTML5 canvas.
Let's connect — drop what you're building 👇
@daogangtang Probably yeah. The role shifts from writing code to directing it. Less syntax, more product thinking. Which is actually what myClawTeam is built for right?
@RicardoDeZoete@threejs 60fps with streaming chunks and terrain blending in Three.js is no joke, especially without writing code. The winter biome looks clean. How are you handling the LOD at longer distances?
@pitchboxstudios hey man you got a pretty good game me and my team are running a web browser game competition would you be intrested in hearing more details
@suimcafee Health shouldn't be local is the right framing. The interoperable health record piece is probably the hardest to crack though. How are you thinking about getting hospitals to actually share data across borders?
@polinenipavan The Google Sheets point is what kills most people. You spend more time maintaining the plan than actually following it. Does FinPlann handle it when someone's financial situation changes mid-year or do they have to re-enter everything?
@paystorm_ai The adapts to each client angle is what makes this different. Most tools send the same reminder to everyone. Does ARC actually change the timing and tone per client or is it more rule-based?
@daogangtang Disagree slightly. The skill that matters is knowing what to build and why, not the syntax. AI handles the how, but judgment still has to come from somewhere. The real risk is people skipping that part
@bendikdev The hardest part is that switching feels productive because all the projects are real. Locking in on one is the only way though. Which one are you closest to shipping?
@JamesAuble 300 is a real milestone, congrats. Curious what made the biggest difference between the first 50 and the last 50 listings in terms of how founders found you?
@gianlucamatteoi The director framing is the part everyone skips. AI handles the generation but someone still has to know what they want. Sound design and color grading alone can make or break the whole thing
Most game devs wait until it's perfect to share.
The ones who ship early and talk about it publicly?
They build the audience while they build the game.
The gap isn't the product. It's the visibility.
@Luca_Ramassa The Slack story is exactly why verified-only is the only model that works. The moment you open access to paying outsiders the quality collapses instantly. Eight years in this space and you still had to deal with that — says everything about how broken the current communities are
Something is waking up.
35+ games have already entered Orynth Game Cup 2026.
Different worlds. Different builders. One arena.
Submissions are open until July 20.
@metatransformr Density over size is the right call. Most open worlds feel empty because nothing connects. 1923 woven connections before expanding the map is exactly the move. How do you handle lore contradictions in the graph?