【 CRAZY TAXI: WORLD TOUR 】
【 GAMEPLAY | ゲームプレイ 】
Take a look as the first direct showcase of gameplay from Crazy Taxi: World Tour!
『クレイジータクシー ワールドツアー』のゲームプレイ映像が初公開!ぜひご覧ください!
• #CrazyTaxiWorldTour •
We are so so screwed 😂😂
Aug 27: Metal Gear Solid Master Collection Vol 2
Aug 27: Star Wars Zero Company
Aug 27: Resonance: A Plague Tale Legacy
Sep 03: The Blood of Dawnwalker
Sep 08: Halloween: The Game
Sep 15: Marvel's Wolverine
Sep 15: Destroy All Humans 2: Reprobed (NS2)
Sep 17: Trails in the Sky Second Chapter
Sep 18: LEGO Batman (NS2)
Sep 22: Dune Awakening (PS5, Xbox)
Sep 24: Hell Is Us (NS2)
Sep 24: Garfield: Escape from Monday
Sep 24: Control Resonant
Sep 24: Dragon Quest XI: S - Definitive Edition (NS2)
Sep 24: Silent Hill Townfall
Sep 24: Hot Wheels Infinite Rush
Sep 24: Valor Mortis
Sep 24: Harvest Moon: Echoes of Teradea
Sep 25: Onimusha: Way of the Sword
Sep 29: Minecraft Dungeons 2
Oct 01: Rayman Legends Retold
Oct 01: Dynasty Warriors 3: Complete Edition Remastered
Oct 02: Ace Combat 8: Wings of Theve
Oct 06: Star Wars: Galactic Racer
Oct 06: Gears of War E-Day
Oct 15: Toy Story Retro Roundup!
Oct 15: Castlevania: Belmont's Curse
Oct 15: Toy Story 3 Complete Edition
Oct 23: Call of Duty Modern Warfare 4
Oct 29: Phantom Blade 0
and Nintendo still hasn’t announced their fall lineup 😂💀
With the game turning 25 this year, I think Final Fantasy X would be a good candidate for Square's next big remake. Maybe not split over 3 games this time.
Naoki Hamaiguchi says Chadley will have a very important part in FF7 Revelation that is related to the main story!
“Right at the beginning of [Revelation] we have the Black Materia activated, and now there are weapons all over, and that is causing chaos. So Chadley actually has a base that he builds inside of it, and he is conducting research on meteor.
He does have a very important part that's related to the main story."
https://t.co/z9NdKPT8PV
Naoki Hamaguchi says regardless of feedback, he refused to reduce the number of minigames in Final Fantasy VII Revelation:
"The request to reduce the number of minigames is a difficult one. I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies.
More than in previous installments, we’ve made it so that you don’t have to engage with minigames if you don’t want to. For example, when it comes to minigames tied to battle progression, players who wanted to focus on combat ended up feeling forced to play them. To address that, minigame rewards are now largely unrelated to combat progression. Instead, they offer things like character skins and customization options, so that only those who want to play them are encouraged to do so. Meanwhile, battle progression and the like are tied more closely to combat-oriented side content. Overall, I think the game is much more comfortable to play than past entries.
That said, I imagine there will always be players who dislike a particular minigame but still want its rewards. To help with that, we’ve added difficulty settings specifically for minigames. So now you can lower the difficulty to “Easy” if you wish, and if you try a minigame and immediately decide it’s a lost cause, you can also skip it right away. We’ve made a number of improvements aimed at minimizing frustration.
In that sense, we’ve done everything we reasonably can. We won’t reduce the number of minigames, but we will continue making every effort to ensure as many players as possible can embrace them."
https://t.co/ItIAkEj9t8