New 64-bit Outerra Tech Demo released - 3D trees, global imagery, forest and city data, dynamic environment reflections, cloud shadows, global weather ...
https://t.co/NyfWm0KwDI
#outerra
@SpellbladeF2P Unfortunately no, the grass is all procedurally generated on the GPU, it does not exist as an exportable geometry. There's a demand for terrain exports from OT (you are the first to ask for grass), but even that is not that simple and viable to do ...
Outerra Anteworld Tech Demo version 17.1.0.10445 now with #Moon
For now as a separate "planet" selectable from the launch screen
https://t.co/1OEpOECmd0
#outerra
Anteworld tech demo 17.1.0
Global lakes, dams, support for lands below sea level, enhanced rivers, lightning & thunder, global road network and runways, experimental building data (villages), new vehicles and more
https://t.co/1OEpOECmd0
#outerra
@Peckham27@outerradev It's not being licensed generally yet, only to selected special sim projects that align with our dev path and resources, extensive/expensive support needed in current state.
@NICOFELIPE3 That means there's a bug in your OpenGL drivers. Did you try to update? It may also indicate you have a very old GPU for which the support was discontinued by the manufacturer.
@NICOFELIPE3 It cannot be used in UE, it's a standalone engine.
GPU is most important for performance, together with recent drivers. You should be able to test the demo https://t.co/4ra1jSmpCI
@californiaqueer The easiest way would be by crowdmapping :)
Another option is using a settlement database and generating believable footprints along the road network
@666Ngl No, it's currently hardwired to PhysicalDrive0. It doesn't even really need it, it's just for log.
I guess the only way to work around it is to give it permission to access the drive. Does it work when running in admin mode?