Infinite scroll menu for AMADEE-20 Mars Simulation, 2023. Links sit on a wheel that keeps turning as you scroll, with a wireframe globe spinning behind them. No WebGL, just CSS 3D transforms and spring physics.
Introducing Height Paint in Kvyverse. 🔊
Sculpt terrain right in the editor.
Obsessively polished in the slop era.
https://t.co/c3H0CeYz7q
A Real-time 3D engine living in a browser tab, powered by three.js + three-start
#threejs#gamedev
lifeKI. Particle life in the browser.
Preset Chaotische Ursuppe. UI off.
Press, drag, release. The particles follow the pointer.
Which sweep looks alive?
https://t.co/GxfXIEsRBJ
#CreativeCoding
My WebGPU path tracer is open source! 🎉
Physically based rendering, running right in your browser. MIT licensed.
- WebGPU compute shader path tracing, with WebGL 2 fallback
- Two-level BVH built using parallel Web Workers, based on TinyBVH. A 4.6M-triangle scene's BVH builds in just 0.5s on my M4 Max
- Clean results from just a few samples with OIDN denoising
- OpenPBR 1.1 materials
- Physical camera with f-stop depth of field, AgX tone mapping, and bloom
- Drop-in Three.js scene synchronization
https://t.co/Ub0HKbfAXJ
POV: your screen is a window to Florence. 🇮🇹
Move your head → parallax. Pinch the air → zoom. No VR headset. Just a webcam. Head and fingers
#threejs#WebGL#creativecoding#FUI#ai#anthropic
One model, two places. On the left it's rendered in Blender, on the right it runs in real time in Airloop, an airport sim that opens from one link.
Which side would you ship?
https://t.co/mWHNlOgGmx