✨ What's New in ViteLand: January 2026 Recap
◆ Unified redesign across all VoidZero sites
◆ @vite_js crossed 3 billion npm downloads
◆ @rolldown_rs reached RC status
◆ Lazy Barrel Optimization landed in Rolldown
◆ Oxfmt hit 100% Prettier conformance
◆ Oxlint gets a dynamic .ts config
◆ ...and much more 👀
Full recap below!
🚀 Oxlint 1.20.0 is out!
✅ Support for disable directives in type-aware rules
🌟 3x Vue, 7x Unicorn & 1x new ESLint rule
🐞 9 bug fixes for smoother linting
👀 Enhanced APIs for custom lint rules (coming 🔜)
Oxlint v1.19.0
- Fixes 20 issues
- 4 new rules
- Improved CLI argument handling for deno, certain node version managers
- More performance improvements
Thanks to 12 contributors!
https://t.co/w9C1YX5JYv
⚡ Speaker highlight: Jim Dummet, Core Team at @OxcProject
As a JS Developer, every tool seems to be rewritten in Rust. But If our tools migrate to a different language, will we lose the ability to customize them?
@overlook_motel explains how Oxc is aiming to "square the circle" by allowing customization via JS plugins but maintaining exceptional performance - with all the nerdy details!
Join him at ViteConf 🙌🏻
https://t.co/cr0a9k7tKm
We're thrilled to announce the first stable release of Oxlint - version 1.0!
Our Rust-powered JavaScript/TypeScript linter delivers 50~100x faster performance than ESLint with 500+ rules and zero configuration required.
Time to give it a try!
https://t.co/gTpmsEYrZl
This week in Oxc:
* Released oxlint v0.16.12, we continue to stabilize the linter for 1.0.
* rewrite custom arena allocator.
* improve parser by using checkpoints instead of token lookahead.
Details: https://t.co/hIaeUm76p9