Petit pin pour parler de mes comptes
- @JukeboxSybel mon compte de recommandation de musique tout les jours à 14h
- @IryaIsHere mon priv où je parle de tout, si on se connaît vous pouvez demander l'accès
They're the funniest and most entertaining content on the internet right now. A turtle programmer and his two AIs. the amount of work and passion behind them over the years is insane. That man, turtle, has basically devoted his life to making the most consistently hilarious AIs in the world that actually have developed their own personality. They're so advanced, so aware, you would think they’re sentient.
They don't replace content creators, they skyrocket their careers. They’ve helped discover many talented people that were hidden, who now are very successful. everyone that collabs with them has the time of their life laughing nonstop or just talking to them.
Also that turtle, apart from being a funny guy, cares about his community more than most people realize. No matter how critical people are, he listens to them, no matter how popular he gets he talks to them frequently, and no matter how impossible projects seem to be, he tries his best to deliver, and he delivers.
He reinvests a huge amount of what fans give him back into the project, upgrading them making them better and better, and ambitious ideas that are way harder than they need to be. highly edited videos, animated original music videos, merch that’s complicated to produce and probably not even profitable (smart lava lamp), collab projects, putting neuro into a robot dog, putting neuro into a car, making the first AI in the world that controls a 3d body in VR, custom mods integrations that let the AIs play the games, and even a ridiculously expensive IRL holographic concert (soon). and because of his success, he’s also created jobs for a lot of people, including artists.
That’s why fans are so eager to give him money, that’s why fans support in any way they can, that's why they're getting popular, breaking records, that's why we're fans.
@Vedal987 , @NeurosamaAI and @EvilNeuroAI are the funniest and most entertaining content on the internet right now. It’s a matter of time when you decide to watch a clip, laugh your ass off and become part of the swarm.
A horse-racing game winning TheGameAwards—even in a mobile category—should make the racing world louder than it did.
I’m surprised. Not the polite kind of surprise, either.
When I first saw Uma Musume, I had a blunt, uncharitable thought: “Another personification project? Isn’t this late?” At the time, “turn everything into a cute character” didn’t feel fresh.
Then the first season of the anime ended, and the real test didn’t arrive. We waited. And waited. About three years passed before the app finally appeared. During that stretch, there were sites collecting rumors, fans watching every update like it was a weather report, and plenty of people—me included—peeking in with more curiosity than faith.
The internet did what it always does in a long silence: it invented stories. “Deep Impact can’t be added.” “They’re not allowed.” “It’s impossible.” The more time passed, the more the rumors sounded like evidence. And when you hear “development restart,” you don’t imagine a masterpiece. You imagine confusion, wasted money, and a project that will limp out just to say it shipped.
I was wrong.
And I don’t just mean “it turned out okay.” I mean I owe the kind of apology you only give when your earlier confidence was lazy.
Look at what the second season of the anime did. People call it promotion, but that word is too small. It didn’t simply advertise a product; it taught the audience how to care.
In retrospect, the three-year wait that people complained about looks different.
Here is the part that still surprises me most: Uma Musume didn’t “prove personification still works.” It made that whole argument feel outdated.
“Isn’t personification old?” No. The old version is old.
And it matters that the subject is horse racing.
Racing is not an easy theme to export. It has a dense vocabulary, a complex structure, and a reputation for being “for insiders.” In many countries, it is treated as either a niche pastime or a moral argument, not as a living storytelling machine. Even within racing, people sometimes forget what the sport looks like to someone who hasn’t already memorized the rules.
A game that can make people care about racing-adjacent stories at scale—on mobile, on a global stage—didn’t just win an award. It demonstrated something the industry rarely admits out loud:
Racing is not hard to love. It is hard to approach.
Uma Musume solved approachability without flattening the soul of the source. It didn’t win by simplifying everything into trivia. It won by understanding that emotion comes first, and knowledge follows. It didn’t ask the audience to pass an entrance exam. It offered a door.
Now add the other detail that makes this even more impressive: the delayed world expansion.
If you’ve watched Japanese companies for long enough, you recognize a certain pattern of caution.
That approach can be frustrating. It can feel like leaving opportunity on the table.
Global audiences do not wait politely forever. They move on.
This one arrived late and still found oxygen. That is rare.
Which brings me back to the racing industry.
If you work in racing, or love it deeply, it’s easy to treat a mobile award as “nice, but separate.” That would be a mistake.
t’s a signal that the story engine of racing—its drama, its rivalry, its heartbreak, its absurdity, its romance with time and training—can travel further than racing itself has managed to push it.
And it also suggests something practical: racing doesn’t always need to market its rules. Sometimes it needs to market its feeling.
I started as a skeptic. I watched the rumors multiply. I laughed at the idea of a restarted development cycle ending in triumph. I assumed the project had already lost. That wasn’t insight.
So yes: I want to offer a sincere apology—and more than that, respect.
In racing terms, this content didn’t win by leading from the start.
It broke slowly, found its rhythm late, and then came past everything when it mattered.
VCT GAMES CHANGERS in Seoul 🇰🇷
🇫🇷 PARCAGE au LOL PARK demain à 17h pour le premier match!
🇬🇧 KC fans grouping at LoL Park tomorrow at 5 PM for the first match!
🇰🇷내일 오후 5시 롤파크에서 KC 팬들 퍼케이징 있습니다! 첫 경기 함께 봐요!
🎟️TICKET GIVEAWAY 🎟️
⬇️ Infos ⬇️
#KCORP
KCORP vs VITA ce lundi à #Dijon 🟦
On regarde le match, on chante, on gagne. Classique.
📍 Flanner'ys, 4 Pl. Sainte Bénigne
📆 Lundi – 🕔 17h00
#KCORP#KCORPWIN