We’re so happy to share the start-to-finish story of a brand new R&D project, 𝗟𝗼𝗸𝗶, led by Mauro Cerati. This bold initiative weaves together game-ready concept art, collaborative design, and hands-on prototyping.
Check out the amazing work ➡️ https://t.co/a3Vlaj7If7
An artist's journey is one that never ends. Creating a culture of development and growth through knowledge sharing is a core Atomhawk value.
Check out some Concept Artist, João Rui's, recent practice with a highly graphical style, emphasising bold shapes and vibrant colours.
🌟 Happy Holidays from Atomhawk! ☃️
Our festive artwork this year is by Atomhawk Design's Charlie Fox - beware of witches who want to enchant children with their mesmerising snow globes! 🐉
We have donated £250 to their chosen charity, @MakeAWishUK 🎁🩷
Our clients keep Concept Art and 3D Art all within Atomhawk. Why?
We've perfected a smooth workflow between our internal Concept Art and 3D Art teams which avoids issues that typically happen when multiple vendors are used.
Contact us to find out more: https://t.co/7ciE940UeP
Our Design Hawks never miss an opportunity for a Halloween dress up 🥒🧙👽🐶
Great to see the return of business ghosts for a second year running 👻👻
We made it extra special this year by turning our spooky pattern into a lanyard! Hope you all had a Happy Halloween 🎃✨
After months of preparation and anticipation, the Tower At Nine interstellar spacecraft launches from its home of Ren, beginning its acceleration to near-lightspeed to cross the vast expanses between the stars.
Did you know our friends at Atomhawk created the Norse pantheon portraits in @Ageofmyth? 🎨 They're also behind some illustrations in #AgeIIDE and #AgeIV!
Be sure to check out their portfolio for fantastic Age art and other projects they've worked on!
Pls retweet if you're a game artist and you're totally chill with people dm'ing you to pick their brain and shoot the shit about art because I so want to connect to so many of ya'll but my anxiety can't handle this and i know many of us are in the same boat
Stream of consciousness is what makes this fun. Why I love KJG was the way he worked, efficient, internalized. I usually work letting the paint talk back to me, to tell me what it needs. But this way is more direct somehow. Also the very simple tools. Requires some experience.