@clemmygames As long as indies make good games and get the attention of curator accounts like yours, they'll do just fine. Steam's algorithm is very good and rewards those that deserve the success.
Indie games on any store outside of steam won't do well without decent publishing support.
@maseylia I introduced my son to adventure time recently and he would definitely be hyped to check this out! The aesthetic and body proportions are just so reminiscent of the show. Dit it inspired your art style at all?
@AremjiGames That's a solid time scale. Have you started on your next game already? And are you considering also doing it solo with the same time scale?
I just incorporated my studio with a friend and we're looking to launch in 18 months time.
@mumpitzgames You guys are an inspiration! We're still cooking up our studio but we've been talking about your game internally since even before you launched!
Fortnite is BACK on the App Store in the U.S. on iPhones and iPads... and on the Epic Games Store and AltStore in the E.U! It’ll show up in Search soon!
Get Fortnite on the App Store in the U.S. ➡️ https://t.co/HQu3pYCXFm
@locacaca_625I@firemonkey It's used like an emote. You can switch songs and instruments on the fly. The jam group has shared access to changing the key and tempo of the jam and yes this can all be used in battle royale too either with your squad or strangers both before and after the battle bus.
@deaddropstudios@4Scarrs_Gaming @NinjaGuyX @StadiumConnectN @GoogleStadia When I saw another indie game @playskyclimbers had more Stadia backers than Xbox based on early access keys given, I knew this platform really does offer a path to success for smaller developers. It's just fundamentally easier to stand out.
@ReidoBaggins Yeah there are so many ways to spread 100 releases throughout the year. Until the total releases per year goes up, we just have to get used to significant periods of release drought.