🚀Introducing FREE project : Channel Packing!🎉
Have you ever forgot to pack textures or even a full project textures? 😑
Whether you're a technical artist or struggling with storage ,It is here to made you life easier.
Please test it and share me your experience.🌟
🚀Introducing FREE project : Channel Packing!🎉
Have you ever forgot to pack textures or even a full project textures? 😑
Whether you're a technical artist or struggling with storage ,It is here to made you life easier.
Please test it and share me your experience.🌟
WIP✨Channel Packing✨
Here what I'm working !
I can pack ARM textures, or any else within a folder.
I can also change their bit-depth.
I want to publish it for free on ArtStation later.
So if you have any suggestion (UI/Options etc)
feel free to comment !
Update of the Kuwahara filter !!
I implement a directional kuwahara filter !
Still have a lot of research because of the strange arctefact on windows. But really good job with sidewalks or arch !
Go check :https://t.co/s2kagvqSAF
Here my latest and first shadertoy postprocess.
A kuwahara filter !
Love to learn about it !
Go check :https://t.co/5e0dcFarGX
#Shadertoy#Filter#PostProcess#glsl
Hey ! Following a tutorial, I've discover this https://t.co/B2FX6950ll
Amazing work !
So I decided without looking at the code to challenge myself!
So here is my version !
https://t.co/EmDxD1swFH
Just a quick example showing how I assign color parameters to a mesh, based on a vertex color value.
- Everything here will execute fine on the vertex shader. So you can have plenty of parameters and still keep pixel shader running smoothly. 🍦
#gamedev#UnrealEngine5
Hey ! This is the last loading dots shader that I've done !
With this project I discover a new really useful website. #Graphtoy made by @iquilezles (His work is just fascinating !!!!). Hope you will enjoy !
#UE#UEMaterial
Hey ! I'm back here ! It s been a while ! But I work a lot and I'm proud of my improvement ! I've done some new shaders ! Here : loading dots. Only maths, no Texture sample
#UE#UEMaterial
@153_kaitlyn Yea, it's vertex animations (2 rotations, and translation)
- Basically, I create a timeline and loop over an RGB curve (LinearColorCurve). Using the curve RGB values to drive rotation and translation (sometimes scale too). Kind of clunky but saves me a bunch of time animating!