🌿 $MOSS Auction Tax Update
A 5% seller tax is now active for MOSS Auction House sales.
🔥 80% burned
🏦 10% treasury
🛠️ 10% dev team
Example: Sell an item for 100 MOSS → seller receives 95 MOSS, with 4 MOSS burned and 0.5 MOSS each going to the treasury and dev team.
The buyer still pays the listed price.
Existing payments remain under their original contract terms.
Every adventure in Mossvale starts in Greenwood🌲⚔️
From your first steps through the forest to the darkness waiting inside the dungeons…
Your journey is just beginning.
Enter Mossvale:
https://t.co/oVUZzxip6A
CORVUS is live.
Robinhood Chain finally has a terminal built for its Stock Tokens.
194 companies.
Two markets.
One chain that never closes.
Corvus reads the prices, the routes, the chain, and the reason behind the move.
Every number with its source.
Every move with its cause.
CORVUS
Know what’s real.
Ca:0x69fd9ed7504cabE1a961bBD0C347DB1aA579e7AE
A walkthrough of the Corvus terminal.
Terminal: Read the market at a glance through the heatmap, movers, headlines, on-chain activity and the Mirror.
The Mirror puts a company's share and its token side by side, and prints the distance between them in basis points.
Markets: Explore stocks, ETFs, crypto and stock tokens from one board. Compare performance, volume and routes, and read exchange activity against on-chain activity. Switch to the map view, or open an asset for its chart, market details and news.
Watchlist: Keep the instruments that matter close and return to them quickly.
Every figure carries its route and its age.
This is what's live today. More is coming.
Try the terminal at:
https://t.co/oxGkWaSXea
CORVUS. Know what's real.
@Succculenttrash@XV20_Camry Try adjusting the settings, deadzone, sensitivity, linear steering settings... make a TON of difference. Also play with the tire types, some cars feel even better without tire upgrades.
What Will Create Demand for $MOSS?
A lot of you have been asking about the $MOSS flywheel and how we plan to build a sustainable in-game economy.
The focus is to make $MOSS more than something players earn. It should have real utility across progression, trading and competitive gameplay.
We’re currently working on deeper integrations across SP & character progression, Reputation & Dignity, Job Levels and Special Classes, pets, upgrades and protection systems, more dungeons, raids and bosses, referral rewards, marketplace trading, and PvP tournaments with MOSS wagers and prize pools.
PLAY → EARN → USE $MOSS → PROGRESS → UNLOCK CONTENT → EARN BETTER REWARDS → REINVEST
The goal is to connect progression, content and the economy so that MOSS earned through gameplay has reasons to flow back into the game.
🌱 MOSSVALE KEEPS GROWING! 🌱
Today, we’ve officially reached 600 REGISTERED USERS in Mossvale! 🏰🔥
And that’s not all, we’ve hit a new ATH of 33 active players in-game! 👀
The Asia Server keeps growing, more players are joining every day, and the Mossvale community is getting bigger with every step.
🎮 Play Mossvale now: https://t.co/Otc3dSiI9r
📊 Follow the live Mossvale stats:
https://t.co/cwE0DfuhDH
CA: 0x6742883Eef788E2424CE5a1b0d4303144AaEc0a5
MOSSVALE WILL BE ONE OF THE BIGGEST MMORPG CRYPTO GAMES
I’ve been playing Mossvale myself for the last days and the more I play it, the more I realize how early $MOSS actually is.
We are talking about around $250K market cap for a project that already has a working MMORPG you can actually download and play.
It’s already available on the App Store and Google Play is coming too.
And this is not one of those crypto “games” where you click something every few hours, farm tokens and that’s basically the whole game.
Mossvale already has quests, different areas, monsters, dungeons, NPCs, PvP, trading between players and an Auction House.
The important part for me is how $MOSS fits into all of this.
People are already using $MOSS inside the game.
You can sell items for $MOSS in the Auction House. There are NFTs that give you actual benefits like Auto-Loot. You can farm Gold and exchange it for $MOSS through events, and more integrations are being worked on.
One idea currently being discussed is PvP betting, where two players could put up $MOSS and the winner takes the pot.
So the more the game grows, the more places there can be where $MOSS is actually needed instead of the token just existing next to the game.
But what makes me accumulate at these levels is honestly the development speed.
The dev is there every day.
I play the game, notice something, come back later and there are new patch notes, fixes or another feature being worked on.
That’s what I’m betting on.
Not what Mossvale looks like after one week.
I’m betting on what happens if someone keeps building like this for 6 months, 12 months or longer and the playerbase keeps growing with it.
Finding a crypto game AFTER it already has thousands of players is easy.
Finding it while you’re one of the first people actually playing it is completely different.
That’s the opportunity I see with $MOSS right now.
I’m not selling my coins around $250K MC.
I’m accumulating over the next days and weeks and watching the game develop.
Because if Mossvale actually becomes what I think it can become, I want to be able to say I was playing this shit when there were 20–30 people online.
@MossvaleMMO