i spent $300K building a crypto game
it made $0
last week, we launched @Jaileddotfun
a prison simulator on solana
it was our most anticipated game since our last hit game @addicteddotfun
the numbers before launch looked insane:
10M organic views (no paid marketing)
40K followers in 30 days
more attention than addicted got
it felt like we're about to ship another banger
but the results was
launch tweet: 200K views
users: ~1000
rev: $300K (mainly trading fee)
-
cost: $288K (3 full time devs + 4 audits)
=
profit $12K
we rejected all vc money and chose to be an independent game studio, so each game's revenue is extremely important to keep shipping new games
and we completely fucked up
so far we shipped 5 games
here's the break down of each games rev
1. @infecteddotfun → -$50K
2. @Insddotfun → $0
3. @addicteddotfun → +$4M
4. @pussycattech → $0
5. @Jaileddotfun → +$12K
before infected, we shipped 5+ mini games and all made $0
failure rate is 99.9%
that’s the reality of building crypto games
but one hit changes everything just like we saw with addicted
compared to Defi Kingdoms, Axie infinity, Stepn, it’s still peanuts tho
we just need to keep shipping faster and better till we build a biggest crypto game in history
we’re now building an onchain heist game
drop a comment if you want early access to @Heistedxyz
Suspicious that your girl has 10+ body count?
Now you don't have to guess.
You paste her ig URL, and the app brutally estimates her body count by checking her followers, posts and stories.
update on VIRUS buybacks:
the market doesn’t seem to care about projects buying their tokens back off the market, so we are going to stop wasting our money under the current conditions.
instead of pouring more into price support, we’re reallocating capital toward building and scaling our upcoming games. our focus is fully on growing upcoming games like @Jaileddotfun and investing in long-term product expansion.
25% of revenue from Addicted will still be used to buy back VIRUS. however, for future games, we will explore other mechanisms to align our games with long-term believers.
thank you for your attention to this matter!
We've been quietly buying back $VIRUS using revenue from @addicteddotfun SZN 1
So far: $110,000+ bought back (14% of total)
This is just the beginning. 25% of all future game revenue, including Addicted SZN 2, will keep fueling the $VIRUS flywheel.
Financialized entertainment is the biggest opportunity in crypto, and $VIRUS sits at the center of it.
The $VIRUS Flywheel is LIVE:
We’re kicking off $780,000+ in strategic buybacks.
Using 25% of all @addicteddotfun revenue.
The first $70,000+ buyback has already been executed, and it’s only the start.
The treasury will keep accumulating and buying $VIRUS over time, while the rest of the funds fuel Season 2 of Addicted and our upcoming games from Pandemic Labs.
More to come. Stay close.
update on VIRUS buybacks:
the market doesn’t seem to care about projects buying their tokens back off the market, so we are going to stop wasting our money under the current conditions.
instead of pouring more into price support, we’re reallocating capital toward building and scaling our upcoming games. our focus is fully on growing upcoming games like @Jaileddotfun and investing in long-term product expansion.
25% of revenue from Addicted will still be used to buy back VIRUS. however, for future games, we will explore other mechanisms to align our games with long-term believers.
thank you for your attention to this matter!
BUYBACKS BUYBACKS BUYBACKS!!!
we keep buying back $VIRUS using real revenue from @addicteddotfun
current buyback total: $150,000
(75% still loaded in the treasury)
$VIRUS flywheel is simple
25% of every game we launch goes straight into buybacks
more games → more revenue → bigger buybacks → stronger flywheel
our 4th game @Jaileddotfun is on the way
rewarding our believers while we ship more games and grow our studio
this is how the biggest game studio in crypto gets built
update on VIRUS buybacks:
the market doesn’t seem to care about projects buying their tokens back off the market, so we are going to stop wasting our money under the current conditions.
instead of pouring more into price support, we’re reallocating capital toward building and scaling our upcoming games. our focus is fully on growing upcoming games like @Jaileddotfun and investing in long-term product expansion.
25% of revenue from Addicted will still be used to buy back VIRUS. however, for future games, we will explore other mechanisms to align our games with long-term believers.
thank you for your attention to this matter!
quick history of the games built by $VIRUS
1st game: @infecteddotfun
- 130K+ signed up on the waitlist pre-launch
- 1.4M players joined the game
- became one of the most viral games on base
but learned 2 hard lessons.
First, we realized that ethereum L2 couldn’t handle massive viral traffic, EVM holds foundamental scaling issues. If we wanted to build the biggest game in crypto, we had to move to Solana. also when we launched infected, we got hit with DDoS and database attacks everywhere. viral games attract lots of players but also predators too. we learned the importance of resilience and need for hardening the game/systems as much as possible.
2nd game: @Insddotfun
- the first SocialFi survival game on Solana
this time, no downtime, no hacks, fully resilient. we made first rev (~$20K) after losing a lot with infected. but it didn’t go as viral. the good pre-launch campaign and strong invite mechanics were def needed. it reminded us one thing: virality isn’t optional, its everything.
3rd game: @addicteddotfun
- 2M views on the launch trailer
- $50M+ trading volume
- 200K+ packs sold
- $3.5M in revenue in 48 hours
addicted became one of the biggest crypto games of 2025. But it also showed deeper issues: sustainability of the game, gap between snz1 and szn2, long-term gameplay depth etc.
It was our first real hit, but far from perfect. We know we can build 10x games better. Because our biggest strength is simple: we learn fast and improve faster.
25% of all game revenue goes to $VIRUS buybacks.
this flywheel is our core to build the biggest game studio in crypto while building and rewarding our long term believers
markets are dead now.
perfect time to build.
lock in.
update on VIRUS buybacks:
the market doesn’t seem to care about projects buying their tokens back off the market, so we are going to stop wasting our money under the current conditions.
instead of pouring more into price support, we’re reallocating capital toward building and scaling our upcoming games. our focus is fully on growing upcoming games like @Jaileddotfun and investing in long-term product expansion.
25% of revenue from Addicted will still be used to buy back VIRUS. however, for future games, we will explore other mechanisms to align our games with long-term believers.
thank you for your attention to this matter!