I built a detective game with Claude Opus 5.5, featuring AI NPCs powered by a local LLM. No cloud APIs, no fixed dialogue trees — interrogate characters in your own words.
🎮 https://t.co/Xn0Ahy0nbt
#ClaudeCode#ClaudeAI#LocalLLaMA#AIgaming
@PlayHatched Even though dialogs are llm generated, game has its own story paths. LLM make sure that NPCs follow that path. Context is revealed to LLMs on right moments of the path, so suspect is in a way hardcoded not to revale that information.