Tired of feeling like a pushy salesperson when trying to win over potential clients?
I've been there - build a relationship and do the legwork.
Here are 9 tips I’ve learned for funneling leads to SaaS sales without coming off as salesy.
@coopernicus01 Hm might not be keen on the banana skin idea..
But you're talking to someone who'd go buy $20 something virtual pets (webkinz) WHILE having so many real ones at home already - doesn't feel unnatural or even that different than existing buying habits
@WolvesDAO Definitely agree with @SinjinDavidJung to an extent. Almost feels more “right” to call those folks players instead of gamers. Gamers need to have the skill there.
@paytkaleiwahea@coopernicus01@ParcelNFT Ha we genuinely love the way you guys work and it’s having a visible ripple effect across web3 gaming content: authentic + accurate + interesting = 🔥
@0xjrp I know @coopernicus01 has interesting thoughts on esports. Would love to hear you both, @SamSteffanina + someone from @BFGiostone chat it through (how the state of the market affects esports, how certain web3 games should adopt esport mechanics, etc.) https://t.co/NF8EHbC4LD
Esports teams face a tough biz landscape:
intense competition
volatile revenue streams
high operating costs
fast-paced industry changes
market fragmentation
player burnout
regulatory hurdles & legitimacy issues
How will they adjust in this recession?
2 hours of alpha in a 60 second read -
Summarized insights from episode #6's brilliant panel (my favorite episode so far):
🔹 Indie or AAA games, who gets mass adoption in web 3 first?
- Indies bring success to their own projects, AAAs bring success to the entire industry.
- Indies--have less expectations attached to them, more incentives to launch web3 projects (funding is easier, etc).
- AAAs--can bring the mass adoption everyone wants, tournaments and irl events, can turn the average gamer into a web3 gamer.
- Indies more likely to be success in short to medium term.
🔹 You have 60 seconds to convince a web2 gamer to play web3 games? Go.
- Assets. Transparency. Ownership. Web2 gamers have unknowingly yearned for web3 their whole lives; selling WoW, Everquest, Runesape, RUST assets on the black market.
- Web3 is giving them control of their ownership, can take money out of the game and put it into a different game, transparency.
🔹 Do games have gamers or do chains have gamers?
- Chains have games and games have gamers.
-Many similarities between web 3 and the adoption of gaming consoles and the mobile phone markets.
- Some gamers may care about which console they use, most really don't as long as they get to play the great game.
- Mobile providers had severe limits--long distance, roaming, only within network--now everyone can call anyone. Will chains go the same way? TBD
🔹 HOT TAKES:
- Stop putting so much money into games that have ZERO gameplay (wish this wasn't a hot take).
- Vet a project team before you hype them up. Do they have actual gaming experience in important positions or are they out of their depth?
- @WolvesDAO and @ethlizards REALLY wanna fight. @paytkaleiwahea is getting spicey. Pick your side ASAP.
Gamified is a Twitter Space that goes live every Wednesday at 1pm PST - shoutout to @tehwritedude for summarizing this episode
Today's episode goes live in less than 5 hours!
See you there.
https://t.co/N5xMJU82HQ
@coopernicus01 "I'm not here to sell Ava Labs products, I'm here to support the Avalanche network, their success is our success. This feels right." - Coop ✅✅✅
Coop enabling irl warp messaging
@Fwiz Completely agree. And that's a testament to the folks repping the current blockchain (adjacent) companies, plus the actual use case it has for games