@f_frostyy@asimo3089 At close range, the sniper does 2/3 of the damage as the flintlock but with a significantly faster reload time. When combined, this combo can literarily obliterate a player in under 2 seconds. Not to mention it's so easy to aim with no drawbacks if you missed your shot.
@asimo3089 I was thinking reducing the accuracy when not scoped. This makes it a more "high risk, high reward" weapon and makes no-scoping viable in situations where players have no other choice. Most other shooters have this mechanic and would prolong fights as you were aiming for.