@theMac30790105 Then, on behalf of first author @pascal_jansen_ , @theMac30790105 will present a design space for human sensor and actuator focused in-vehicle interaction based on a systematic literature review of 327 publications: https://t.co/hMy7GUT9nV
🚀 Introducing the QuestionnaireToolkit, an all-in-one solution for designing questionnaires and UI forms for VR, Desktop, and Mobile on Unity.
Elevate your apps' UX and accelerate R&D. #unity#AssetStore#VR#mobile#ui#ux
https://t.co/sfllaoMztW
More in the 🧵
Working with @theMac30790105 and @jjmatthiesen in this joint first-author collaboration was a pleasure!
We propose a method to determine the optimal proportion of home office work that considers the often conflicting perspectives of employers and employees.
Remote work and home office have become ubiquitous since the pandemic.
We looked at this more closely in our just presented work: How Much Home Office is Ideal? A Multi-Perspective Algorithm
Today, @pascal_jansen_ held an intriguing paper talk at #CHI2023 on "AutoVis - Enabling Mixed-Immersive Analysis of Automotive UI Interaction Studies" 🚗🔬. A big thanks to the audience & the stimulating discussion! 🌟🙌 #AutomotiveUI
Details: https://t.co/o2mtNzmdSs
Success for our team at the #DE4punkt0 Challenge 2023! 🏆At the final event, we presented our project ‘Öffy’ and completed the challenge. Our concept ‘Öffy – a 360-degree national public broadcasting platform of the future’ won first place in the use case provided by @WDR. 🎉
What if you could relive entire human-vehicle interaction studies to make analyzing heterogeneous, video, audio, and spatio-temporal data a breeze?
Check out #AutoVis, accepted at #CHI23
https://t.co/gkE3dpE40E
Kudos to @theMac30790105 @rukzio for the wonderful teamwork.
@theMac30790105 @rukzio AutoVis enables the novel collaborative analysis of in-vehicle interactions, passenger behavior, and physiology combined with a replication of the vehicle environment and study context.
I'm excited to share that our paper "AutoVis: Enabling Collaborative Mixed-Immersive Analysis of Automotive User Interface Interaction Studies" has been conditionally accepted for #CHI23!
Thanks to my co-authors @theMac30790105 @rukzio for their contributions.
🎆 zefwih highlights in 2022 🎆
Our first year as a company is coming to an end and we have experienced a lot!
We look forward to many more exciting projects and challenges in 2023 and wish you all happy holidays!🎇
Making cities more sustainable and livable. We at #zefwih want to achieve this as part of the #INNOVATE2030 challenge by @ekipa_de. Therefore we work with @Capgemini on a concept for digital twins of cities to support mobility planning and operation. #InnovateChallengeAccepted
We are happy to announce that we from #zefwih participate with two projects in the final phase of the #INNOVATE2030 challenge! Last Friday, we took part in the innovation bootcamp by @ekipa_de. Now we are looking forward to the next project phases. #InnovateChallengeAccepted
We are very pleased that The Social Engineer was showcased at this year’s @G4C Awards. It was a great pleasure for us to be part of it! We are grateful that our game prototype received so much positive feedback from both the scientific community and the gaming community. 🙏#G4C
Today and tomorrow @pascal_jansen_ from Zefwih is part of the #SolveForTomorrow idea workshop by @SamsungDE and @ekipa_de.🌍 We look forward to interesting discussions on the use of technology for a sustainable world and will present a concept for future urban mobility planning.
That’s a wrap up! 6 Days of intense workshops with great company and amazing lecturers. Thank you @AnnaFeit for being such a wonderful host. #cixschool22
We’re so excited to share that our virtual reality agent game ‘The Social Engineer’ is recognized as a finalist for the @G4C Games for Change Awards in the Best Student Game category. 🥳 Congratulations to all of the finalists! Tune in on July 15th to find out the winners!🎮 #G4C