Solo Building an onchain MOBA-infused MMORPG for the trenches. Alpha Release.
CA: HC9BMSA5coA8se2kMs6mXh1xRUk5ExbJNaqfo4mFpump
No promises of financial gain.
Today is automation mode.
Agents, Raids, Bosses, etc all need to be mapped out and working, across the entire game, and have block chain activity impact how characters and enemies show up.
This will start to make the worlds feel more connected.
Boring day I know, but I have to get this done!
As I've been building this on-chain game, I've realized more and more of the game needs to be automated.
Players do want to have agents doing some work for them + they want to be able to play if the loot is worth it.
Additionally, I think that the bosses, raids, instances needs to be automated almost entirely.
A combination of on-chain activity + CT chatter (filtering out bad agents) will provide a ever evolving game to play.
The world map needs to change as well (we have this already with maps)
I'll start working towards this path, and make the necessary adjustments.
There also has to be enough of a carrot for people to want to come and play, even if they do not have enough WP, and they have a chance to earn WP.
Some of my thoughts from Day 3.
The growth in X is starting to move fast.
Iโll have more previews to post later today.
We are making progress.
The magic system, class system, and items all need to be reworked.
The rarest items in the game will be NFT collectibles.
The V0 of the GP marketplace is live on testnet, and I will push it live later today.
This is the current mapping for the leveling system in the game.
I want to push level 1 to level 60 game play in the game within the week, and iterate on it.
People pick their races, and try to reach the end game as fast as possible. Earning GP/Earning WP/Burning WP etc
There will be side quest missions you can get lost in, that will unlock rare loot and change your gameplay.
The end game is where PVP, Guildwars, etc will all come to life.
I won't make it a drag to reach 60, but you definitely will need to put some effort to get to that stage of the game.
The growth in X is starting to move fast.
Iโll have more previews to post later today.
We are making progress.
The magic system, class system, and items all need to be reworked.
The rarest items in the game will be NFT collectibles.
The V0 of the GP marketplace is live on testnet, and I will push it live later today.
I've got some crazy ideas for the game, so I am going to update them.
Mostly centered around how WP can be used, and how agents can use it in game, etc etc
Also refining the game loop, so people want to stick around and continue to play and get the rarest loot.
Building GP Marketplace today, to test out how the marketplace will function.
Eventually each town will have a public marketplace/auction house that WP can be used in.
The auction house will take a cut, and that WP will be held or burned.
See you in Hashmere.