Announcing Mario Kart Wiicompiled!
The first static recompilation of a Wii game: Mario Kart Wii, rebuilt for PC.
Releasing in beta this August, with online play and optional Retro Rewind support, bringing over 200 tracks!
Hereβs your first look:
if twitter existed in 1957, there would be devs saying "real programmers write machine code, compilers make you lose touch with what your computer is actually doing"
Mario Kart Wii has been ported to 3DS! I recorded some gameplay of the first released build! This was made by u/GrumpySmokey on Reddit: https://t.co/xiyDxZELIV
@isitslopcode Hi, you do not seem to understand what a recomp actually is.... you think unleashed was function matched before that recomp came out?
you dont need source code for a recomp, you need it for a decomp port.
@Mrdreamcast1998 The thing i eventually want is just to play unleashed with my friends, trying to make this work well with the bosses too and storymode. And for the boost stages you can either play together, or race (you'll pass through eachother)
@LyokoUnite Oh wait thats a really good solution for the daytime stages. Ill probably merge this with the current approach im working on to fully sync the enemies on both screens too
@Horrible_Taste@GatorTheGreatCA im saying that making a list of recomps that dont use ai is physically impossible, you would be better off making a list of recomps that work, get attention from the developers and just dont suck in general
that already exists, its here https://t.co/KFVs0dvTgs
This is stupid, there were multiple de/recomps here that used ai and dont disclose it
all this will do is cause people to lie about their ai usage
(spoiler: alot of people do. if someone knows what their doing , you cant tell ai code apart)