My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
-------------------------------------------------
I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
-----------------------------------------------------
So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
@NotDonJake the LS vs arshgoyal debate from however long ago was a bit messy but i really enjoyed your input however serious, i think some format or topic that leverages your perspective as a genuine writer in the scene would be best
@arshgoyal13 someone hit challenger playing mostly sylas bot, it seems pretty feasible in any rank as long as you play sylas
classic melee/ranged dynamic, get pushed in until level 3
@arshgoyal13@tradewarhj it's not like EU doesn't have similar people, hans sama has cambodian roots and no one says hans is an asian import because it's so obviously wrong
@Elolesio_ think his current tunings aren’t that conducive to too much experimentation, his W is just way too good with overlord’s which makes the more q-focused duelist builds (like the old bork cleaver stuff) or tank builds weaker in comparison
@drewlevin despite this not being an option, group ratings + flexible squads would be cool? i play with a few permutations of five stacks and it would be nice not needing to commit to a single one (especially for scheduling), but it'd also be nice to be evaluated as a group
@Panthermonium_@Thinkcard yeah, just knowing whether or not a minion dies to your next auto doesn't say anything about whether or not it would be productive to try and kill it, nor does it say much else about wave management
imo it's like jungle timers for laning, which quickly fall off in usefulness
@arshgoyal13 i think this is about as impactful as the clamp cast toggle or recommended jungle pathing, which is to say not terribly. calculating when a minion will die to your auto isn't the biggest skill test of csing, it's really doing that while juggling everything else
@karonmoser i'm personally doubtful this even makes last-hitting that much easier, the complexity of laning and csing comes in how many problems you need to solve at once, not just estimating how much damage your autos deal to minions
@Nymaera i don't think the skill expression of CS changes significantly here? CSing is hard because of all the connected problems, not just because estimating how much damage your auto deals is hard. the indicator doesn't kill the minion for you