@Simon_Hypixel For more than a year I have been making a 1:1 Minecraft clone from scratch using OpenGL. I have documented the development on my YouTube channel PecaCS and in more detail to PecaCSLive. I started knowing nothing of graphics programming.
5 days ago my account was automatically suspended on X. The only thing I post is short clips documenting the progress of my Minecraft Clone. I appealed it and today finally got my account back.
5 days ago my account was automatically suspended on X. The only thing I post is short clips documenting the progress of my Minecraft Clone. I appealed it and today finally got my account back.
Managed to move terrain generation into a separate thread. Now when I start my Minecraft clone I don't have to wait 6 seconds because main thread is blocked . This is in C++ with raylib. I am loving raylib so far.
Changed the terrain in my raylib minecraft clone to start generating from the center outward. This way the first chunk that generates is the one where the player is! Huge difference from before.
I can now load any Minecraft json file model in my C++ Raylib Minecraft clone. So now my terrain has foliage like grass, poppy and dandelion. And I added trees with transparent leaves.
Managed to move terrain generation into a separate thread. Now when I start my Minecraft clone I don't have to wait 6 seconds because main thread is blocked . This is in C++ with raylib. I am loving raylib so far.
This is my raylib C++ Minecraft after 7 hours of work. I am trying to move away from Java. It is very surprising I can edit raylib code and even have custom OpenGL code additions to it. I have FULL CONTROLL over everything.
@BorgesDev I am trying to move my clone from Java to Godot and I am surprised to see such a well made clone in Godot. This inspires me to continue with Godot.