"thank you" update!!! i just released a new update to thank you all for the support and thanking the judges of #vibejam
- added fireworks around the map
- added a crown
- improved main menu navigation
- updated menu theme to a more festive one
play now: https://t.co/0Uz8F8aaZk
The winners of the Vibe Jam 2026 sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai are....
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🥇 1st PLACE — $25,000
A Game About Capybaras Delivering Food
by @leocooout
🥈 2nd PLACE — $10,000
Fanto's Mega-Mart
by @e_c_t_o
🥉 3rd PLACE — $5,000
WenWare
by @underpaid_mom
Very special awards are presented for:
🌿 @cursor_ai's MOST ORIGINAL
HALDANE-4 by @denisbondare
🌿 @cursor_ai's BEST ART DIRECTION
Null Range by @taylor_sntx
🌿 @boltdotnew's MOST PLAYED
WenWare by @underpaid_mom
🌿 @heyglif's MOST ZEN
Kanso by @mrsukeruton
🌿 MOST UNHINGED
Swingers by @_offmylawn
🌿 MOST PORTAL TRANSFERS
FULL SEND by @dvassallo
🌿 FUNNIEST GAME
KÖTTBULLAR METAL by @MichalPastier
🌿 MOST POLISHED
Tiny Skies by @dannylimanseta
🌿 UNIQUE CONCEPT
Undersphere by @_NoahWhiteson
🌿 MOST ATMOSPHERIC
Eyrie by @slowchaz
🌿 RAGE-QUIT AWARD
BeetleJump by @assentorp
🌿 MOST CURSED
Almost Surgery by @RagimMusakaev
Congrats everyone! And also everyone who participated, thank you!
And thanks to all the judges for helping get through all the games @NicolaManzini@OverJumpRally@ericzakariasson@timsoret
And lots of thanks to @s13k_ for helping out so much with the logistics of the Vibe Jam again, like creating the website and the entire judging system and so much more! Amazing work!
And thanks to all our amazing sponsors who made it possible
The vibe coded games this year are much much better than last year, all the judges agree on that, and personally I feel they're getting close to production-ready games that could compete with real game studios:
@timsoret, a game dev himself, said: "The quality is much higher level than last year, wow. Some of them are getting close to be genuine games. I think next year (or maybe 6 months at the given rate), it will match many game devs. Not the top 20%, but a 3rd year student yes!"
THANK YOU AND SEE YOU NEXT YEAR 👋❤️
P.S. you can play ALL the games on https://t.co/oE0VpwoiN2
#vibejam
NOSSO JOGO BR FICOU NO TOP 1!!! muito obrigado a todos que jogaram, enviaram mensagens positivas durante o desenvolvimento e avaliação
foram 15 dias de desenvolvimento apenas usando claude, @cursor_ai, gpt @tripoai e @suno@ElevenLabs. eu não escrevi uma linha de código, todos os assets visuais foram gerados e os modelos 3d todos feitos image-to-3d. a parte mais difícil foi e continua sendo o polimento do game e a parte artistica de humano pra humano
obrigado por postar feedback do game desde o inicio @levelsio quando o jogo ainda estava cru, isso motivou demais e @NicolaManzini pelos comentários incriveis de positivos na livestream #vibejam
Singer Oliver Tree has reportedly died in a helicopter crash in Rio de Janeiro
Two helicopters collided in mid-air before crashing into an electric vehicle yard, killing six people
via CNN Brasil
almost 400 orders completed in the Capybara game (165 today) and the songs were played more than 700 times #vibejam
also using the last few mins to push new updates to https://t.co/0Uz8F8aaZk
v1.1.2:
- update the mini mart floor to look visually wet + added it to the subtitles
- shortened the 1-minute timer to 45 sec to make it challenging
- improved the UI when timer is running out, somer users didn't even know there was a timer
- added new languages based on /stats (hindi, german, spanish)
https://t.co/yb9cFAPmHZ
THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE
you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic
2 weeks, zero game dev experience, and ENTIRELY AI generated
the full stack:
> claude code for all the code
> three.js for the 3D engine
> suno for original music
> elevenlabs for sound effects and voice
> GPT images-2 and grok for textures and illustrations
> tripo3d for generating all the 3D assets
the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself
his workflow was more planning than coding (obviously):
> come up with the core mechanic
> plan every feature using claude /plan mode
> generate assets with AI tools
> spend most of his time on the final polish, prop placement, and making the design feel right
he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you
the game is playable right now in the browser
this is what vibe coding is actually capable of in the game dev space right now
a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months
now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days
the tools keep getting better and the barrier to making real games keeps getting lower
sharing some cool details I implemented in my #vibejam game
- you can hear what music other players are listening to
- doppler effect when they honk while moving