I got Quake II running on Meta Ray-Ban Display through the Web Apps Developer Preview.
The port itself isnโt the interesting part. What it taught me about AI-assisted development for open-source software on new form factors is.
Four things stood out: ๐งต
Repo on my GitHub: https://t.co/ZXsZglb5Wu
@bandinopla It uses head rotation for turning and swipes for snap turning so from a control perspective it feels somewhat like VR from a control perspective. From a visual/immersion perspective, you need a device with a larger display.
@Natan90850688 Worth buying Quake II from https://t.co/PmHLWY44WM and pointing your coding harness towards the install files and along with the repo as context.
@Natan90850688 I canโt redistribute Quake II assets so this is as easy as I can make it. Codex or Claude Code should be able to one shot the directions for hosting the assets as a pak which you can append to the url I have in the readme.
The takeaway: harnesses are now good enough to work at the engine layer. This makes open-source software far more adaptable to hardware it was never written for. For anyone building developer platforms on novel devices, that shifts whatโs worth attempting.
4.) Asset chunking matters more than it looks. Large monolithic downloads are fragile on bandwidth-constrained devices. Smaller, dependency-aware chunks download reliably and progressively.
Developer Preview for Meta Ray-Ban Display is rolling out. ๐๐ท
Build web apps for display glasses with HTML, CSS, and JavaScript, or extend your mobile apps with the Meta Wearables Device Access Toolkit.
Start building today ๐ท๐ https://t.co/jq5k8ZwjAn
Announcing two build paths for Meta Ray-Ban Display in Developer Preview. Now is the time to starting building the future of Wearables with rich, visual experiences.
๐ถ๏ธ Device Access Toolkit โ Extend mobile applications to Display
๐ผ๏ธ Web Apps โ Build using standard web tech
The gap between idea and prototype has never been smaller. Add glasses and inputs like the Neural Band, and it feels like the early days of building in a way we haven't seen in over a decade.
We're rolling out web apps and a mobile SDK on Meta Ray-Ban Display. Developer Preview to start, but you can build now.
Here's one called Darkroom Buddy which guides you through developing film. Glanceable steps when you need them, the kind of experience that only makes sense on glasses.