@alexsvanholm Thank you.
That's a very kind thing to say.
I'm going to try to find a free place to host my auto posting rails app ๐ค๐ค
Hopefully @flydotio free solution might work.
Stupid electric pricing is still keeping my server and my kummefryser offline
I turned of the server I used to post game design tweets because the power has become really expensive.
It will be back on again soon.
Until then, please make sure your games becomes interesting experience the player can't get anywhere else.
@Difmark_com Hey difmark, just wondering why you declined my refund request when the seller was lending out games using family share instead of selling games?
Ticket ID 65271, Refund requested: Order #629099
@Ultimerse It's helps.
My other job I get to write tests that the code fails when the user's does something they aren't supposed to be doing.
I'm not sure it counts, but hey - game design can be used to make a lot of things better.
@MonarchyGames It's the joys of trying to play coop with very small children.
Having your team die on purpose is a form of sabotage, even when it's in a mario game and your team is 5ish year old kids.
@EviolatorGS But I'm really not suggesting that you don't balance your game.
I'm saying that the balance is only ment for the standard play, and allowing the player to explore and mess around in the world, and with the mechanics is an absolute gold mind for players.
@EviolatorGS I haven't been able to do this in the games I have worked on, but if you play oblivion and create your own spell or potion that makes you better at making spells and potions, you can so just that - get insane power from grind.
@PseudoPsyPlay It tells the players that leveling up is bad thing, so unless that's your entire focus of the game; a deconstructed power fantasy.
Then you would want to encourage player progress