In order to start diversifying your timeline from AI-only content, here is a video of the next @WebXREngine version.
Both showcase meshlets with hierarchical culling, roughly 32*32*130K tris, nicely frustum / LOD culled.
Running on #webgl via Wonderland Engine
Dive into our action-packed Manga adventure exploring all the different functions of a Mobile GPU, led by our very own Dr. Arm 😎
To download the full comic click here: https://t.co/xW1VIX8ycr
#manga
@ilMal3 Because both function definitions are unknown to test_read_object, argument-dependent lookup is performed. ADL only checks the innermost namespace, so it only succeeds for the global struct. Adding namespace Proj around the first read_object makes it find the function.
@val_sagrario Anything that goes in-depth on usability, About Face is a classic. You can also find some good (although scattered) info here: https://t.co/n4Jp1AHevg
Earlier today we announced the ARCore Depth API. It gives developers per-pixel depth maps for occlusions, hit testing, meshing, synthetic lighting, and more… all using a single RGB camera. More here: https://t.co/OAeE8lvogy
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👉 https://t.co/3pikUnXqMX
@opcode_raeg @avast_antivirus could try @hasherezade's https://t.co/aimLhxYLV8 or if you want fancy iterators and lambdas: https://t.co/n1i4xma3nd, both seem to be maintained