@RoundtableSpace What makes "hundreds of tools" workable: by default the editor's MCP server lists just 3 (list_toolsets, describe_toolset, call_tool), so the catalog stays out of the prompt. And it isn't Claude-only: GenerateClientConfig also writes Cursor, Codex and Gemini configs.
@froessell If that 3:00 average includes the ~69% who quit inside the first minute, the players who stay are averaging roughly 8 minutes, so 3 or 4 full runs of a 2-minute game. Bolt Pit holds people; the 14 MB load and wave 1 lose them. Conversion first is the right order.
Most climbing games give you a jump button. Limb by Limb gives you four keys, one per hand and foot.
Hold one and that limb reaches for your cursor. Let go to grab. A lone hand tires fast, so keep a foot on something.
Climb 100 m, free in your browser: https://t.co/W1DRuMs9es
@MeticulAi@threejs@AnthropicAI Worth remembering the format: Solo Show is you vs 49 bots with 10 cut at every checkpoint, so a perfectly average marble wins 1 run in 50. How often a good player reaches the final 10 might be a fairer difficulty test than wins. Nice touch that popular perks get dealt less.
@RoundtableSpace The multi-angle renders are the real unlock: the addon's look tool gives the agent camera, wireframe and X-ray views, so it checks its own mesh instead of guessing. One caveat: by default it can run any Python in Blender, so set BLENDER_MCP_SAFE_MODE=1 and save first.
Before installing an AI tool I want 3 answers: is the code open, does it run a model or was it just built with one, and will it run on my OS?
Most lists answer none. Ours tags all three on every tool and links its source.
34 so far, mostly agent tools: https://t.co/GmA9xawcFS
6.2's real story is ImageDraw* finally mirroring the GPU Draw* API: same params, CPU side. That's the path to offline/tooling pipelines without a GL context, and it sits nicely next to the rlsw software renderer from 6.0.
Also worth noting they closed out a Radically Open Security audit pass in this release.
The clever bit isn't "no WebGL". It's that render_view returns a PNG the agent can actually see, so the build/look/fix loop closes. Geometry as JSON recipes instead of eval'd code is the right safety trade for MCP.
Caveat: software rasterizers get expensive past a few hundred k tris. Curious where those gallery scenes start to hitch.
I got tired of opening ten tabs to see what actually happened. FeedAI News pulls the feeds you chose into one searchable briefing, with optional AI summaries only if you want them, on your own key.
EN/FR, editions you can flip back through. Just the stories, not the timeline.
https://t.co/BAcXPr4lI8
OMG Tesla new Roadster can fly in San Francisco on.
Literally took one prompt to add the flying car in Teleoperator. Runs on the browser with threejs.
Play here: https://t.co/j2bzAxQap2
The new Roadster is supposed to fly on cold-gas thrusters. So I made it do skate tricks.
Kickflip over a Cybertruck, ride an overpass ceiling upside down on the suction fans, clear Snake River Canyon so the cops can't follow.
Free in your browser: https://t.co/UcdrFEQkKb
@serkan_ozal@ironbee_ai Best detail here: the first tuning run had the LLM slip advice: "JUMP" into the state, so the small model just rubber-stamped it. You now strip those fields, and Pac-Man did better without the hint (50–89 dots vs 21). Good guardrail whenever an LLM writes the features.
Football tennis, with padel walls and bicycle kicks.
FootTennis is our free arcade game: three touches to get it over the net, shots off the back glass, and a World Tour against Novak Djokick and Kylian Mbappédal.
Solo or two players on one keyboard:
https://t.co/9XqFNIZQh4
@fallenbails The clever bit is the arithmetic: 15 badges in 150 seconds, and 86 + 15 is exactly 101. Not one spare, so a single missed jump in the last ten seconds ends the dream. Tight design for a one-screen arcade game.
Most online IQ tests run out of hard questions around 125. Past that, it's guesswork.
IQ Ceiling: ace a section's opening block and you're quietly sent to harder "ceiling" questions. In simulation, error at 140 drops from 15 points to 5.
Free, no signup.
https://t.co/nhLE7IFpLB
Every family word game hits the same wall: "That's not a word." "Yes it is."
So I built Verimots. Check any word, type your letters to see what you can play, or take the weekly challenge.
French, English, Spanish, Catalan. Free, no ads, works offline.
https://t.co/oA7AZeWack
New on https://t.co/W2apKiOrou: Bottle Flip Tycoon 🍾
An idle game in your browser: flip bottles on a wooden table, unlock rarer bottles and helper hands, grind caps into a skill tree, and climb the leaderboard to a billion.
No install, saves locally. Also on Android.
https://t.co/FVFSRqg1HN
@JAHVER The smartest bit is the kill cam: every squash exports as a 9:16 or 1:1 clip, killer's or victim's view, so players cut your Shorts for you. Add drop-in rooms up to 16 and a Low graphics mode for old laptops. Most browser games forget distribution.
@brice_deg Blender owns the lighting pass once; three.js just samples the bake. You already said the whole map is ~2MB with headroom left — that's the real constraint people blow. Frame budget goes to the camera, not GI, so the scene can look this dense without melting a laptop.