Super excited to have @AlexBeachum join the podcast to discuss his space-trotting mystery game Outer Wilds! Listen in to hear all about the design and development of one of 2019's best games.
https://t.co/O8MeOokCFh
What's that? A new episode?? @ryeander dishes all the juicy secrets on how they designed @WintermoorTC's turn-based tactics gameplay to appeal to genre newcomers, and we examine how Good Solitaire, One Night Werewolf, and @FallGuysGame do the same.
https://t.co/alZLtpFOaB
While away the lockdown hours with our discussion of two games that feel a little too on-the-nose for the quarantined times we live in: Animal Crossing and Death Stranding! https://t.co/AfgO3wRAw0
Stuck inside with no one to talk about video games with this Memorial Day? Shake off those holiday blues as and join the PGI crew as we discuss Clash Royale and the value of providing multiple game modes to expand your audience.
#gamedesign#gamedev
https://t.co/6q2YzXYDT3
We're back with another dive into the fascinating world of tabletop roleplaying! This time, Jon comes to Kyle with a problem -- he feels anxious that the last session he GMed di...
https://t.co/XZYMvGPgZW
#gamedesign#gamedev
We're trying something new! Introducing PGI Roleplay, where @TheJonAGill and @kylepulver sit down to apply our trademark game design "wisdom" to the design and running of tabletop RPGs!
https://t.co/txulYetsCI
#gamedesign#rpg#tabletop#ttrpg
Sorry for the lull in episodes! We are taking some time off to pursue personal projects and take some time to actually play games together rather than just talking about them. Hopefully we'll have lots to share next time we record!
@FernanAyuso Had to draw the line somewhere! Both of those games are well made, but I wouldn't say either of them signal interesting shifts in design trends or the industry as a whole. Rather, they represent continuations or iterations on existing works (GTA4 and Uncharted, respectively)
Ring in the new decade by analyzing the old! Join us as we look back on the games and events that had the biggest impact on game design and the games industry during the 2010s.
https://t.co/taOeQLe9yI
#gamedev#gamedesign
In light of today's disturbing allegations regarding JR Honeycutt, we have taken down the episode we recorded with him in 2018. We stand with and support all victims of abuse.
Jon's going on vacation next week, so Monday's episode is going up a little late / early to space things out. Enjoy our discussion of Fire Emblem: Three Houses and all the many ways it asks you to invest in your students! https://t.co/PsiLbnjkur
A new episode appears! We dig into @FFGames' Keyforge and how its unique deck mechanics make a game that is more approachable -- and often more interesting -- than traditional trading card games.
https://t.co/E1gWsj1XRZ
New Quickplay episode! We dig into Steamworld Dig and how its card combat system differs from the one used in one of our favorite games, Slay the Spire!
https://t.co/zSASWIQXG2
We've got various work deadlines and vacations coming up, so new episodes may be sporadic for the next month. Sorry for the shaky schedule! We'll try to get back into to swing of things in the summer.
New Quickplay! We dig into Bloodborne's cumbersome stat system and, in true FromSoftware fashion, not all of us survive to the end.
https://t.co/yJQxOAyW4p
New episode! We sit down with @caseyyano to chat about Early Access development and how it can influence your game design process.
https://t.co/YOuhKmrLRH
No new Quick Play this week - all our voices are shot following GDC last week! We'll be back next week with new episodes, and a full interview ep later in April!