@rickgude@eyedesyn@ChrisSmith808 It was kinda like your system, with sections per camera but you could add weighting/bias to the camera to control the influence.
I can’t remember what year it was….but he showed it at NAB one year.
@LethalChicken_@ThatNgonGuy Apparently you have trouble conflating you being a shit person to work for with artists being self important.
Again, I’m happy AI does a great job handling dev tasks so poor artists don’t need to suffer your terrible interpersonal skills.
@LethalChicken_@ThatNgonGuy If art is optional then why use AI to create it?
Are your big brain ideas not selling well enough without something pretty for people to look at?
@LethalChicken_@ThatNgonGuy Too bad AI can’t help you look in a mirror 😂
Literally acting out like those you claim you can’t stand while being ignorant of your own value.
Honestly happy I never went into games if you are a representative of engineers that make good games.
@LethalChicken_@ThatNgonGuy If engineers were good at design they wouldn’t have needed so many rounds with artists to get what they want.
And for gameplay design, most is just slight adjustments to existing ideas. Nothing that Claude can’t handle.
@jareidz@LukeWachob@fishrungood@waitbutwhy I mean, you did a good job in proving your fear to yourself.
You fear most people would choose blue, so your emotional response is to choose red.
Knowing you would choose self preservation over collaboration colors the way you see others.
It’s basic projection.
@JERICHO1563571@Kougeru@Gurren69420 It still takes actual skill to translate the memories of those experiences onto a piece of paper or recreate as an illustration.
There is beauty in craft, in effort. The magic is that a human can create something magical through lived experience and practice.
@ckhmod@motionpunk1 My favorite was working at a studio where they would ask “which project are you working on today”
Like, excuse me…but isn’t that your job to tell me.
(5 hours later it would be updated in asana)
@maxliani First time I heard of light cuts was way back in 2007ish with an experimental renderer that went nowhere, but sounded cool.
It’s fun to know that it is something that can be incorporated with other methods.
Excited to see you progress