Today's work for #godotwildjam included: * Connecting buildings * Placing multi-tile buildings * Recipe buildings with multiple Inputs I am proud of what I've been able to achieve in a relatively short time. 😬 #godot#gamedev#factorybuilder#roguelike
@geoffkeighley I also think that there's an assumption that everyone knows everything and, even if I consider myself an avid "gamer", some parts just whiff past me. I'm not asking for a whole thing during the show, but maybe relying on it less will help cater to more and different people. 2/2
@geoffkeighley I have a few points of feedback.
You should provide accessibility features. I know it is hard doing it live, but sign language and live subtitles can help a ton. 1/2
@KenneyNL At @TechPeopleLab , we focus on accessibility and inclusivity. Your assets are always the first recommendation we give to someone starting a new project :)
Shameless plug, one of our latest works is about Cooperative Game design: https://t.co/dOVXox9suG
Our final #chi2024 paper presented by @diogobranco94. This paper builds on our 5+ year embedment on a clinical institution (directed by @joaquimjferreir), in what we think is a great example of radical multidisciplinary @lasige@ideafastproject @HealthPortugal @IMMolecular
Pedro Pais @pgpaisdev is now presenting (and doing a great job at it) "A Living Framework for Understanding Cooperative Games" #chi2024 https://t.co/fGINhVbkSx @TechPeopleLab
Input Prompts are now available! Contains 800+ glyphs for common input types, including overlays and generic controls. Includes PNG (64×, 128×) and SVG, plus an overview of all glyphs!
Completely free, public domain: https://t.co/me6JjWFKHE
#gamedev#gameassets
The Remote Communication and Collaboration session has just started #chi2023! @fmsrocha will present our work entitled "Coding Together: On Co-Located and Remote Collaboration between Children with Mixed-Visual Abilities". Check it out in Room X11+X12 (3rd paper in the session)!
Fascinating study on blind gaming @acm_chi#CHI2023. My Zelda Cane references the use of Zelda’s sword to discover and orient through striking the game environment…amazing
Session "Games beyond gaming" is about to start, Room Y3/4 #chi2023!
Come and see @davgonalves presenting our paper "My Zelda Cane" which received a best paper award. @TechPeopleLab@lasige
🚨Paper Alert: The preprint of one of our #CHI2023 papers is now available! “My Zelda Cane”: Strategies Used by Blind Players to Play Visual-Centric Digital Games. https://t.co/PfQ2DGfJGM @FC_UL@lasige