@MiltonCandelero How do you even discover these kinds of HLSL parameters? I know Unreal has a lot of cool things we can access through HLSL, but I always wonder how people find out about them.
@BlackMajikMan90@DiscussingFilm Idk why you are saying that, we have this awesome movie and, believe or not, the birds are all CGI
https://t.co/kQ2WdPFg3G
I've been fighting a lot with lumen performance lately. Biggest things that have massively helped is turning off global traces, secondary bounces, and detail traces which for some scenes will have little to no impact on visuals.
Very useful for low-mid machines!
#UnrealEngine5
@Danzzlopes @OldPlayersND Mas realismo e beleza são coisas diferentes. Pq acho que o que o gabe quis dizer era sobre estilo e não beleza. E me parece mais uma crítica a todo jogo AAA ser quase sempre realista sendo que tem um spectro infinito de estilos.
🥁 Chad Smith nunca tinha ouvido 30 Seconds to Mars. O baterista do Red Hot Chili Peppers foi convidado para tocar "The Kill (Bury Me)", mas ele sentiu vontade na primeira vez e acabou fazendo o seguinte:
Short on Cash? This Tier 1 Demon Skill allows you to quickly make some Chips by capturing enemies and selling them for currency.
#Gambletower#gamedev#indiegame#steam
@NaerlyNona@QuodSoler Other neat place is on the game instance. But remember the game instance life cycle. It's one unique instance throughout all the game. So beware with null references to actors from unloaded levels.
@NaerlyNona@QuodSoler I think the best place is on the game mode, because the role of the Game Mode is to control game rules, like enemy spawning. But you can spawn an actor on the begin play and this actor has all the functionality.
A different class of hardware brings a different level of expectation. Red Dead Redemption on Switch is a credible port - improved over Xbox 360, comparable with PS4: https://t.co/ki1twd3hXU
Do you want your melee attacks to track to targets like in Kingdom Hearts?
I have written a new article on how to do that using the Motion Warping plugin of Unreal Engine 5.
https://t.co/O9d8urZu4x
@Danzzlopes Bem, eu fico muito feliz por saber que jogos são uma mídia plural onde tudo isso pode coexistir. Jogos cinematicos, profundos, razos, simples, complexos, idiotas, sérios...
Tem espaço pra tudo. Se a pessoa acha que só existe uma coisa, o maniqueista é a pessoa em si...