Filippo - He/Him
Solo developing "Loopcifer"
Technical Artist at @Blizzard_Ent
Prev Technical Artist @CDPROJEKTRED
I like to make games and eat hummus.
No raymarching, voxelization+marching cubes were used for our GGJ25 game where we blend shapes using just post processing and custom buffers.
Play "Bubblemon?" and create your.. bubblemon!
Sound ON :)
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#madewithunity#shader#techart#gamedevelopment#GGJ25#vfx#gamedev
First time trying hand draw frames flipbook for VFX. This #TechnicallyAChallenge and #VFXFriday luckily matched that I had to implement a ThunderVFX for a game i'm working on in my free time! :)
#unity3d#madewithunity
Moved the wave algorithm on a compute shader that generates a 256*256 texture storing the positions and another one storing the normals. Then I'm doing the displacement in the Domain function of the shader by sampling the texLOD.
Foam broke :(
#shader#madewithunity#gamedev
2 Days progress:
First time messing around with Gerstner Waves!
URP shader + tessellation
I have an idea in order to optimize this with compute shaders :)
Don't mind the buoyancy, it's totally a WIP.
#shader#madewithunity#gamedev#vfx#unity3d
First attempt on making something stylized. Idk why but he looks sad imho :(
DISCLAIMER: I'm not a 3d artist and I only make 3d art as a hobby, do not text me for job offers or, worst, NFT crap thanks <3
#stylized#3d#zbrush#mimic#toon
Been trying to find a good color palette/feel for the desert area, I think I'm getting there :)
(not a real level, just put some stuff together)
#gamedev#madewithunity
Made this Diorama in the weekend, from meshes and props to shaders and vfx and I'm kinda happy by how it turned :)
I'll probably continue this in the free time but i wanted to share the beauty of the week-end crunch :D
#madewithunity#shader#vfx#diorama#gamedev#indiedev