@BBear438@PaulTassi And yet your reply shows no indication that you actually do. It's so funny how Xbox fanboys yell at Paul for favoring Sony, while Sony fanboys yell at him for favoring Xbox. It's almost like he just reports things as the info comes out...
@haususuperfan@deadlybossmods Because it's exactly as convenient asking "which cooldowns do you have available?" (and waiting for the tank to tell you) as it is to glance at a readout on your HUD.
@WodberL18941@AutomaticJak It's because the other two Mage specs are terrible rn, especially in terms of survivability when compared to Frost. Frost isn't *incredible* at any one thing, but it's quite good at everything with a single talent setup, and its forgiving CD timings make it ideal for pug groups.
@BattlefieldComm I'm sorry, but posting % of games with cheaters isn't convincing when that number is based on whatever you use to detect them--so the number won't go up if more people are cheating because you are failing to detect them. The number of obvious cheaters has gone up substantially.
@stew1ano It is not clear what the issue here is meant to be. Do you think it's not doing the correct amount of damage? It looks correct to me, taking into account damage falloff with distance. It will do 33 damage within 9.5m, but the closest you get in the firing range is 10m.
@JU_JU_bee187@BattlefieldComm No, I don't. I want it to be balanced--but I'm sure life is simpler if you imagine everyone else has the dumbest opinion possible. Right now, air vehicles have essentially zero impact on the outcome of a game.
@BattlefieldComm Please revert the change that made the M136 AT one-shot choppers. Making every Engineer on the field a walking TOW missile launcher makes it way, way, way too easy to kill choppers. Air vehicles are a joke right now. Meanwhile, the IGLA does not function as advertised.
@BattlefieldComm "For air vehicles, we’re also making improvements to threat awareness"
Fixing the radar would be a big first step. Until this is fixed, dogfights are a dice roll.
@Mazzareece999@vyvFps@emoAimers@aimpilld slow ROF guns can be excellent in the hands of people with good accuracy, but they severely punish misses, so less skilled players often find them frustrating--"it gets outgunned."
@EmersonAck74431@DRUNKKZ3@tiggr_ What? The many issues with air gameplay have been ignored since the game came out. There have been no improvements to helicopters or jets--only nerfs. The only positive thing was a fix to the bug that made MR missiles ignore flares.
@Standingfast85@BattlefieldComm Whatever, man. Classic case of someone thinking his favourite thing is "just right" when it's OP and underpowered when it's nerfed. That said, the ads time was the wrong lever for them to nerf. Its projectile velocity is the problem imo
@Standingfast85@BattlefieldComm It used to be that getting hit by an unguided RPG as a chopper or jet meant you'd fucked up or there was a real pro on the other team. Now, it's happening every game. Everyone is able to do it. It happens so often it isn't even exciting.
@Standingfast85@BattlefieldComm Then you should know that air vehicles are being killed trivially easily with the RPG in Bf6 compared to all other BF games. Helicopters are a joke. Maybe you don't like how it feels, but you're lying to yourself if you don't think it's easier in Bf6.
@Standingfast85@BattlefieldComm Compared to past BF games, *even after the nerf*, it's still the easiest it has ever been to hit air vehicles with an RPG. RPGs are still OP.
@EndersFPS I don't watch your shit. I only see your Twitter posts, where you do nothing but complain. If you're not using negativity to engagement bait, you're doing a fine impression. Every single post of yours I have ever seen has been negative. That's not my bias. It's yours.