"Hello, World" by @astro_reid and @NASAArtemis in #Blender
Simulated with the upcoming Atmosphere² Addon.
Sun, Moon and planet positions are calculated by the date & time, and the position of the camera is driven by the Artemis II Ephemeris file.
The lighting is physically simulated from the Moon and Sun spheres, in real-time.
I had to bump up the Exposure value to see this result.
That's us! 🌍
The Artemis II crew captured beautiful, high-resolution images of our home planet during their journey to the Moon. As @Astro_Christina put it: "You guys look great."
@FlippedNormals We can only imagine how intense this period has been. Hope when the tides calm, you get to stand on your feet and enjoy what comes next.
To everyone who bought our addons on FlippedNormals — with the marketplace closing, fill out this form and we'll get you set up on Superhive Market or Gumroad. Let's get you sorted. 🔗 https://t.co/qZuyTcCogE
This was not a decision made lightly. Over the last few years, the costs of maintaining a store with thousands of creators have increased significantly, while earnings have decreased. 1/7
Because this form includes a file upload, Google will ask you to sign in before submitting. Your information won't be used for anything other than getting you set up.
POW development has been quietly cooking for 3 weeks. Time to talk about it.
Our new intern Sphynxcolt — from our own Discord community — is working hand in hand with Mārtiņš on a new LUT-based wave system. No more hardcoded limitations. Future-proof architecture. Room to grow.
Hey Blender folks - Winter Sale is live. 25% off Physical Addons. If you've been on the fence, now's a warm time to jump in. ❄️
https://t.co/StAgkxIuXz #b3d#Blender3D
All over the place this week - my nameday off midweek, @_martinsh presenting Flow in Tartu.
Second week of IG community picks - learning how time-consuming proper curation is: https://t.co/OhVUX8qlby
@_martinsh working on clouds. I'm wrapping LIAA yearly reports.
.@iamcosmoloop presented a beautiful real-time water shader made in Blender, which delivers refraction, underside refraction, lights, and shadow interaction.
Enjoy: https://t.co/t8V0pmoxXw
This week: moon implementation, atmospheric refraction for celestial bodies, and depth sorting for stars/sun/moon/earth.
Still rough around the edges (missing textures, light emission, depth sorting bugs), but the foundation is solid. #atmosphereV2
Two very much exaggerated cases of the green flash. The distortion of the sun and atmosphere is caused by the thermal inversion, so sometimes it bounces the ray creating mirages (same way mirages form on hot ground or asphalt) #b3d
"Taking a break from clouds" @_martinsh said.
48 hours later: atmospheric refraction with temperature gradients running in real-time.
...And that's why ladies and gentlemen I handle the business side.
Atmospheric refraction in #Blender
I added pressure and temperature gradient to my atmosphere shader. The sun is spectral and IOR variation makes the ‘green flash’ possible.
Animation starts when sun is at horizon. Which means that the whole animation happens behind horizon.
@polyhaven Thanks for the shoutout! Retro-future + atmospheric lighting = *chef's kiss*. If we were in our early twenties with unlimited time, we'd absolutely jump in and try to snag some prizes 😄. This time we'll be cheering from the sidelines.
Further experiments with cloud rendering in #Blender
I added a custom, spectral phase function. It is a LUT calculated with my MIE plotter in shadertoy.
https://t.co/TorfBgASRJ
Amazing cloud VDBs by @samuel_krug
more stuff coming
Multiple scattering is based on Delta-Eddington two stream approximation, a fast, accurate method in atmospheric physics for calculating radiative fluxes (light transfer) in scattering atmosphere and clouds.
Images - Combined. Single only. Multiple scattering only.