@DewEnjoyer yes but i know i would never make up of misremember ts. so i just let them keep their delusions and focus on healing. we don’t really speak much
Creators should LOVE Ai. AI doesn’t make uncreative people creative. It allows creators to become exponentially more creative.
Creative iteration that used to take hours , days or weeks, can happen in minutes.
The different routes you wanted to take but didn’t have the money or skill to do. Now you can do.
The number of gatekeepers drops every day and will eventually hit zero.
If you know how to tell a great story, you will LOVE AI.
99 % of content fails. With AI the cost and time it takes to experience and learn from those failures drop like a rock.
The people who should HATE AI are those that try to control distribution and the creative process because they are the ones that control platforms and tools.
It’s all going to change. Only this time it won’t take decades like it did with streaming.
It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.
Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make.
In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.
To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.
We’ll announce the date in the new year. In the meantime, I wish you all happy holidays!