When building competitive teams, you can't always guarantee team members will get along from the start. Sometimes it doesn't matter what they achieve because nothing will make that team work long-term. Other times, no matter what they DON'T achieve, the team will continue to thrive, season after season, inching closer to the top. Our region would do better to focus a bit more on the latter, especially during the early part of your career. It would prevent as many "boom and bust" stories where teams are purpose-built for performance, but inevitably will fail due to clashing personality traits.
As Nick Saban once said, mediocre people don't like high achievers, and high achievers don't like mediocre people. Do you want to be the type that will do anything to win, DESPITE the health of your relationships with teammates? What happens after your career is over and you're living life without the same level of competition day-to-day? Think about the MANY moments you spend with your team; the majority is BEING together, not COMPETING. Why would you focus in on optimizing primarily for a scenario that is the minority of your time together?
Some high performers think that if you don't operate how they do, you don't have the will or drive to be the best. They use that as an excuse to demand the best PERFORMANCE from their peers, while at the same time, not giving their best as a human being. Being a high ACHIEVER doesn't mean you have to be the star PERFORMER-- often times, teams fall apart not when their star player leaves, but rather when their glue player leaves. High performers can be mediocre people, and mediocre performers can be high achievers.
If more folks understood the value of setting each other up to showcase their strengths, mediocrity suddenly isn't even part of the question. You may be better at first kills and your teammate may be better at post-plants. Both can be high achievers even if the clutcher doesn't need to "work as hard" to maintain their strengths. The trick is to not have too many of the same strengths or weaknesses on one team. If your teammate brings value that the team is lacking, they are crucial. Feelings of who is mediocre or who is the "best" are irrelevant at that point once you see team building from this perspective.
I'll leave a quote that may resonate with you if you feel this way or know someone who operates like this.
"For no matter what we achieve, if we don’t spend the vast majority of our time with people we love and respect, we cannot possibly have a great life. But if we spend the vast majority of our time with people we love and respect – people we really enjoy being on the bus with and who will never disappoint us – then we will almost certainly have a great life, no matter where the bus goes." - Jim Collins, Good to Great
Today we're excited to announce Counter-Strike 2. Counter-Strike 2 is an overhaul to every system, every piece of content, and every part of the C-S experience. First, let's talk about smoke grenades:
@CsgoSamr Never liked the progressive loss bonus change bc of this reason, made games a lot closer but reading eco is so damn hard now when rounds go back and forth with variable loss bonuses