If you wish to browse our pricing list, you can go to our Discord server below OR privately DM us on Twitter to receive the list if you do not have a Discord account!
Be sure to let us know if you see anything you like!
https://t.co/yMOYzvgG9I
https://t.co/4groEzBiPR
A Video demonstrating that when a player dies, they will be respawned to one of 5 respawn points picked at random. This will be used in our game to respawn players to different locations. Made by @CGDMelanie#unity3d#programming#IndieGameDev
Been working on hands in Zbrush tonight... the finger creases turned out to be difficult but thought i would give it a shot✋
#3dart#zbrush#aheadofthegame
@CGDPriestley
- adjustments will be made when final level versions are added. This will be the point where the system will be needed most, and will be declared as released rather than beta
As The Light Fades level preloading system demo. Levels are loaded and unloaded scriptually to allow for faster loading times and higher FPS during play. By @BenCgd. #unity3d#GameDeveloper#programming
- this beta version was using the rest of the teams #Blocktober work. This causes loading times between levels to be incredibly short
- when fully modelled and baked levels are implemented to this system, loading times will increase largely
This past week we have thrown mechanic development into overdrive, a simple video of some for now but expect more later today or tomorrow!
(doors, part collect and repair)
Our group is currently adding the Mechanic into the game as well as getting the lighting effects to work better. We are still testing everything in our block out as we all want to achieve the look of it being dark. That's all all for now! #Blocktober2019#Blocktober