Hello Parents! 👋I’ve started a free newsletter 💌 recommending kid-safe mobile games📱—no ads, no pay-to-win schemes, no exploitative mechanics. Subscribe to get monthly recommendations: https://t.co/35YkfDAtTy
🎉🛩️🎉 Airships: Lost Flotilla, my steampunk Autoshooter inspired by Brotato, Luftrausers, and Binding of Isaac is out now! Battle aerial foes, upgrade your vessel, unlock secrets.
$4.71 @ https://t.co/e8fwN5LR0w
Thanks for reading! This post is an updated and refined version of an email I originally wrote for my newsletter to which you can subscribe at https://t.co/jYvo84o7Ae (10/10)
What does it take to evaluate 50+ game ideas?
Over the past two months, I’ve been testing and prototyping over 50 games to find one worth developing further. Here are the criteria I’ve used so far: 🧵 (1/10) #indiedev#IndieGameDev
Self-Image: Does this game align with who I want to be as a game dev? I love creating meaningful mechanics and avoiding violent or scary themes, but would I be okay with making a silly shooter? If so, why and what does that say about me? (9/10)