@drewlevin hey drew! asked you this once before but not sure if you saw (twitter reach is weird). what do you think of making lp gain/loss amounts depend more strongly on performance instead of what appears to be fairly static win/loss amounts? many issues that could fix, thoughts?
could also help with assisting with “team holding me back” cope, make things like unfortunate loss streaks hurt less and bring in some of the power a fresh highmmr account has in boosting a persons rank
.@drewlevin any thoughts on increasing performance based lp gains (e.g. making how much you gain/lose from a win/loss depend more on how well you did, as opposed to semi static win/loss values)?
could combat boosted acc bringing them faster and getting smurfs to right rank faster
@latteisbased@Caedrel all jokes aside it was a really informative interview, never thought tabe would give such an detailed inside look at the LPL’s (or at least AL’s) practice culture
@Aatroxcarry probably won’t see this but during your subathon last year a prize on the wheel was a hoodie from some other swedish website, I remember thinking it was fire but I can’t remember what website it was at all
If sounds familiar pls lmk would love to buy one
@eclipse1x1@MoleculeLOL@MonkWillCarry counter point, can’t you see it as the uzi-themed caine skin being more accessible to a wider majority of players?
@doaenel it’s like you’re trying to reinvent the wheel but you’ve just made it a square and are like “GUYS WITH MAX EFFORT IT CAN TURN 90 DEGREES ITS A GOOD WHEEL REPLACEMENT”