Good code should be easy to follow and almost read like a great book. It should be immersive so you don't ever wanna stop reading it.
Bad code, however, is confusing and demands you to open a separate documentation to understand what the f*ck is going on.
Downtown Baytona! (wip)
Not an actual stage, this is our figure 8 art testing build! Where we can quickly test new assets to see how they look in-game!
#pixelart#gamedev#indiedev
Finished university and taking a bit of time from VR to bring some elements of Far Out to a PC project which isn't limited to an assignment spec. Been working on a top-down 3D project recently.
#indiedev#indiegame#gamedev#unity3d#gamedevelopment#rpg
had to make a posted for my project. if this isn't something to share. I dunno what is. while it's not been going as well as I hopes I have big ideas and high hopes for arachnogrowbia! (also very proud of my pun name) #gamedev
My time at @ageofascent is over! Thank you to the team the fans for letting me be part of this journey, here is some of the work I did while working on Age Of Ascent.
On to new adventures 🚀💗
#gamedev#unity#ageofascent#newbeginnings
A fantastically insightful talk today from James Niesewand from Illyriad Games and one of our graduates @pixel_silver1 working on their game @ageofascent. Thank you both for coming and we look forward to the upcoming release!