Hey #PitchYaGame
I'm working on KOOK, a Quake inspired boomer shooter that has Lovecraftian monsters, steampunk weapons, distorted gravity, and all sorts of fun movement.
Wishlist: https://t.co/2ORmyegwRg
KOOKSTARTER: https://t.co/KE2KUwrMX3
Hooray! Another gameboy game finished and released!
You can get 'Gaunt's Castle', a fast paced 'Mini-vania' on my game page (link below).
Enjoy! And good luck finding all health upgrades! 🩷
#indiegame#gameboy#homebrew#RETROGAMING
From concept to testing: Making levels for my Game Boy platformer Blackmarsh. Watch the full dev stream on YT. #gamedev#leveldesign#gameboy#gbstudio https://t.co/3xFCofeeRe
Blackmarsh: Name the Creature pt. 1 - I still need a name for this one. I'd love to read some suggestions from the community! #homebrew#gbstudio#gameboy#retroconsole
After just over four years of development, my open-world #GameBoy RPG is finally available as a physical release!
Featuring beautiful box art by @MitsuhiroArita.
Thanks so much to everyone who’s followed and supported the game over the last few years!
https://t.co/hUjKhRn8m7
Created a fairly detailed church for my #GameBoy game. I had to make some compromises to stay close to the tile limit so I divided the image over 2 separate scenes. I tried to keep as much details as I could. I think it worked out quite nicely. #pixelart#GBStudio#gamedev
Testing a brand-new room that will flood after pressing a switch, allowing the player to venture outside the base and have a nice swim. I also test who can hold their breath the longest. At the end, I go over the script that made it all possible. #uzdoom#tutorial#3Dfloor
Since Annie's E1M2 has been changed quite significantly, we've made a video featuring a comparison between the original design and the new direction. #leveldesign#uzdoom