#pitchyagame
Mlady, there's a burning man in your backyard.
Solve 18th century murder mysteries in #detective#adventure The Case of the Golden Idol:
🔎explore scene
↖️ drag clues
💡form sentence
Test your wits and wishlist:
https://t.co/QrPLTN7Y1G
While retro RPG Space Wreck - regrettably - is not a part of the #RD2021 we still have working toilets in our game too.
Even better! We've got *SPACE* toilets! (With built-in showers as well!)
We love our game best when we can embrace "show, don't tell" principle. It happens when the player has just to observe and to notice visual clues without any active spots or description texts.
This jacket is one of such cases.
#indiegames#gamedev#pixelart#indiedev
Space toilets are working 👍
And it's not just for fluff - you get +5 temp buff to your carry capacity! Not bad, I think.
#screenshotsaturday#gamedev#indiegames#game#indiedev
There's even more sh..stuff in the Space Wreck. Wishlist to find out -
https://t.co/jYpTpsjNpK
You can disperse knock-out gas in the vents as well.
This way you don't risk detection and exposure.
#indiegames#indiedev#screenshotsaturday
Hardcore role-playing game Space Wreck where you don't have to kill anybody.
Learn more & wishlist:
https://t.co/jYpTps2cyc
As the genre of our game is a bit unclear, we're calling it: "It's Return of the Obra Dinn meets point-and-click adventure game". #indiegames#gamedev#indiedev
If there are 7 solutions to a problem, 8th will be kicking someone into space.
Adventure, exploration, danger - a hardcore role-playing game where combat is 100% optional.
Space Wreck.
#PitchYaGame
Learn more & wishlist:
https://t.co/jYpTps2cyc
@game_aesthetics Fallout has been the inspiration for our game - post-apocalyptic pixelart hardcore RPG Space Wreck.
You can find more here: https://t.co/jYpTps2cyc
Inspired by classic western isometric RPGs (Fallout, Fallout 2, Arcanum), this is hardcore role playing game set in space 20 years post major conflict over asteroid mining.
#rpg#indie#postapocalyptic
https://t.co/jYpTps2cyc
And this is short video look into game in action:
"Overcharged Laser Drill - a scary makeshift rifle fashioned from a laser drill tip with safeties removed and power circuits overcharged."
#screenshotsaturday#pixelart#indiedev
The final laser critical hit special animation.
Try demo & wishlist: https://t.co/jYpTps2cyc
High-powered lasers can literally overheat and explode smaller targets like cambots.
This is one of the critical final hit special animations we are adding to Space Wreck.
Learn more, try & wishlist: https://t.co/jYpTps2cyc
#screenshotsaturday#indiedev#pixelart#turnbased
Newest addition to the Space Wreck fleet - "Sprīdītis". With a crew of up to 12 and space for cargo, this small relay ship was usually dispatched to fix mining equipment wherever needed.
#screenshotsaturday#indiegame#indiedev
Learn more & wishlist: https://t.co/jYpTps2cyc
It's a myth that in space no one can hear you scream. Most space suits have radio system that can be effective for more than a mile.
#screenshotsaturday#indie#IndieGameDev
Fallout inspired hardcore RPG in space
https://t.co/jYpTpsjNpK
The lo-fi NPC portraits are big part of SW's visual identity. And recently I've started to use also AI created faces using https://t.co/arV1iFBofB.
#screenshotsaturday#indiedev
They, in turn, decided that this is cool and added SW to their official use cases (see the link)! 😎
Major changes to combat flow - now there are no "basic" attacks anymore - you always have to make a decision as there are multiple options with nuances.
#screenshotsaturday#indiedev#indiegame
Learn more about the Space Wreck & wishlist to support us:
https://t.co/jYpTps2cyc
In Space Wreck gravity is simulated by magnetic shoes and ferromagnetic surfaces. In combat this can be used to your advantage - if you manage to detach your opponent from floor, you can hurl him/her across the room.
#screenshotsaturday#gamedev
More: https://t.co/jYpTps2cyc
Evasion is not exactly automatic - if you end turn with AP to spare, every 2 of them grant you a roll. Or you can use COUNTER move proactively, to be ready for an attack and retaliate on success.
#screenshotsaturday#indiedev#RPG
Learn more & wishlist: https://t.co/jYpTpsjNpK
Sneak peek into the new ...sneak peek functionality.
Principle is simple: the better your sneak skill, the smaller NPC detection area. If you step into their FOV, roll for each tile.
#screenshotsaturday#IndieGameDev#indiedev
Learn more & wishlist: https://t.co/jYpTps2cyc