Happy #FollowFriday everyone. 'Junkstar' is a spacewreck dungeon crawler with tower defense elements and crafting sim vibes. It's in its early stages - but it has some great plans and versatile gameplay.
#indiedev#gamedev#madewithunity
7 months later... gradually kicking Junkstar back into life with a few minor updates... recent replay has also brought me to the conclusion that the trading station map is totally fruitless. Time to trim some fat. #indiedev#gamedev#madewithunity
@ArturSmiarowski Having sidelined my 'main' project for the time being, I've just restarted my prototype about 2 weeks ago (with the prototype now being almost ready for reveal), but the project's been bubbling away in design for about 12 months over numerous other prototype versions.
Develop your games at Spelkollektivet! We're a co-living and co-working space for game developers from all over the world. We provide bedrooms, offices, high-speed internet and not to forget; we have chefs cooking you meals every day. #gamedev#indiedev#coliving
@CrazyRetroGame1 Totally. If it's not a source of income, go at your own pace. You'll get there. I'll get there. Until then, call yourself a dev, a indiedev, a gamedev - Princess Stephanie Potato-teeth if it helps - don't feel too beat up by the title.
Just been playing the prototype, completely absorbed in the game for at least 30 minutes before realising the time.
That's a *very* good sign. #indiedev#gamedev
@NullFreedomEx Squeak, it didn't help to be fair that I'd really badly borked my test design. Just rewritten the entire thing in a segragated controller so it's more 'Universal'.
By the gods, I hate recreating inventory management systems. I don't know why I don't just create a Helper assembly with it all prebuilt and share that over my projects. #indiedev#gamedevnightmares
It's been weeks since I fired up Unity. I can't even blame being distracted by playing games. One of those thing's, y'know. It'll happen when it happens sort of thing. #indiedev#gamedev
@JaysGames Sorry for the delayed reply - thanks for the input! I started dabbling with a coroutine as part of the building process, it improved things slightly which was great, so thanks for that!
Couple of days off work now - one to celebrate the wife's birthday, the rest to get a wriggle on with the alpha build.
Been looking up ways to optimize map gen this last week, anyone ever used asynchronous instantation before?
#unity#madewithunity#indiedev#gamedev
Just handed my notice in on the day job - but no, I'm not going full indie (that'd be the dream). New job starts in just over 4 weeks.
Until then though, it's time to crank the dev up to 11.